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  1. #7
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Colt47 View Post
    The difficulty isn't related to the increased damage or hit points directly. Rather, artificial difficulty happens because they make the fights take longer or set a hard cap on how long the fight can last, all the while using mechanics that everyone has seen before in a similar ordering. It's artificial because you know you are correctly addressing mechanics, it's just numbers that prevent a victory.
    Performing up to a standard isn't that artificial unless it's just a hard gear check gating.
    Faust, for example, is similar but people cleared him before getting any ESO gear.

    If the difficulty goes beyond doing the fight mechanics correctly and pushing the Job mechanics to their limit, then it's artificial.
    Though there's usually some great players that show the limit is past where you might think it is.

    The only other difficulty in the list I would agree with is RNG.
    But then with mostly scripted mechanics, that doesn't happen that much here.

    But basically -
    Quote Originally Posted by Squrilruler View Post
    It's a video game. It is all artificial.
    All of it is artificial. OP sounds like they're just listing types of difficulties they don't like.
    (3)
    Last edited by Allyrion; 08-12-2015 at 05:32 AM.

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