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  1. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I prefer content that is about playing your class very well over handling a bunch of arbitrary, counter-intuitive mechanics. For example, turn 4 when relevant (and most of first coil really), or A1S while it's new. I also kinda liked turn 5, ramuh ex, and...maybe lev ex, turn 13 a bit too-- because they aren't about twitch handling of mechanics down to the tenth of a second, but rather they require a lot of group coordination and handling things right (adaptability).

    Examples that don't follow this would be turn 9. While I do enjoy the challenge, simply stacking a bunch of mechanics... yeah, it takes time to overcome, but I wouldn't call that sort of difficulty as fun. Difficult but kinda boring difficulty, if that makes sense*? Something like T9's elementals would have been fun if the fight was mechanically simpler, but required tanks, healers, and DPS to be exceptional at their classes.

    Well, that's my preference and 2 gil, anyways.

    Admittedly, fights with lots of mechanics preserve their difficulty better once obsolete, and a lot of players (here on the forums at least) will call any content that doesn't require twitch reactions easy.

    *admittedly the visuals did make the fight pretty epic at first, but that gets old after a few hours wiping...
    (4)
    Last edited by Risvertasashi; 08-12-2015 at 03:39 AM. Reason: 1000chr

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