Quote Originally Posted by Gilthas View Post
This isn't artificial difficulty, it's just something that you don't like.
Nope, it's real difficulty. Stuff based on reflexes is real difficulty, because not everybody is capable of doing it. A fight based on a scripted rotation can even be done by someone with the reflexes of a snail, the only thing you might need is just more tries.

As for

Quote Originally Posted by Gilthas View Post
Having fights rely on RNG has its problems too because then you'll have times when the fight is easy and others when you simply just can't win.
Extend the length of the fights and this problem is instantly solved.
"But then it wouldn't be fun". Well I'm not talking about fun, I'm talking about what would be really difficult. Knowing what's coming beforehand triviallizes your skill and then it all becomes a memory battle (which everyone can do and the only difference between someone really skilled and someone utterly demented will simply boil down to more tries).