I've seen this term tossed out countless times over the last couple of years, and I'm curious to know what you think constitutes artificial difficulty, and what constitutes real difficulty. Things I've seen mentioned as artificial difficulty in other threads:
  • DPS checks aka performing perfect rotations
  • RNG
  • Twitch Mechanics
  • Scripted mechanics aka memorization
  • Team jump rope aka finding 8 people who know the fight
  • Content gates or lockouts