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Thread: DRK: Dark Dance

  1. #21
    Player
    Drtoxicmedica's Avatar
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    Jun 2014
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    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Agrieus View Post
    Incorrect since evasion applies to both physical and magical. And yes, it DOES work on tank busters. It never worked in previous coils because evasion was never a thing that anybody ever used before due to the lack of access to such an ability outside of feather foot, but nobody every bothered with feather foot since it was only a 12% chance to begin with....and Monks aren't tanks. Lastly, Dark Knight's weren't around.
    It does not work on end game level tank busters at level cap.... go into T13 as a level 50 warrior or dark knight and try to dodge flattens... go into A1 savage and try to dodge compressions... you can't. Half of dark dance is useless where it actually matters. It's ok on trash if you wanna burn mp but that's it. And there's a reason Noone uses feather foot end games and that's because it's garbage
    (3)

  2. #22
    Player
    Seku's Avatar
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    May 2015
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    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by LordHousewife View Post
    Except it's a weaker version of Keen Flurry and lacks any form of consistency thereby making it an awful CD without the use of Dark Arts. It amounts to a 6% damage reduction if you use it without Dark Arts, which puts it slightly below Foresight in terms of mitigation. Foresight is also consistent. Furthermore, evasion lacks synergy with Blood Price as well as our parry mechanics.
    You shouldn't be using it with DA with a few exceptions, nor should you be using it alone. It also has a shorter cool down than Keen flurry.
    (0)

  3. #23
    Player
    Disc's Avatar
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    May 2012
    Location
    Ul'dah
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    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Agrieus View Post
    .....Then I'll ask the obvious question here.....why are you using Blood Price with DA + DD when you already know that if you dodge the attack you won't get any mp back? I can't tell if you're being sarcastic to everyone else that's doing this or your just running two defensive utilities at incorrect times and complaining about it...
    The only time the mitigation from 20% evasion would be worth wasting Dark Arts on is in group pulls. You will have Blood price up for most of that & see a loss in MP. If you use it against dungeon bosses you've lost a DA attack bonus & potential Low Blow procs for unnecessary mitigation. If you use it in raids you're just wasting everybody's time.
    (0)

  4. #24
    Player
    LordHousewife's Avatar
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    Aug 2015
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    Character
    Lord Housewife
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Agrieus View Post
    snip
    You realize evasion is useless in raid content as nothing can be evaded right? I am not sure what you are trying to justify with Dark Dance having evasion on it. It's a skill that increases your chance to parry but to parry you need to get hit. If you don't get hit, you don't parry and you lose a central part of your kit. What part of this makes sense to you? Yes, it's useful when you're tanking trash in dungeons but that is it. As it stands right now, DRK has 3 skills worth using Dark Arts on in raid content right now: Souleater, Dark Mind, and Carve and Spit. Power Slash is a total joke so you can forget about ever using Dark Arts on that. You might use Dart Arts on Abyssal Drain in A2S if your mana is recovering too fast, but that's it as it is far too costly. Both Dark Dance and Dark Passenger have effects that are fantastic, but not on DRK and not for content that renders them uselss. Dark Arts is one of the central parts of DRK so why would you give them 2 Dark Arts effects that are counter productive to sustaining your Dark Arts via Blood Price and useless in raid content? It makes no sense and should be changed.


    Quote Originally Posted by Seku View Post
    You shouldn't be using it with DA with a few exceptions, nor should you be using it alone. It also has a shorter cool down than Keen flurry.
    So basically I should never be using it is what you are saying. Don't use it with DA and don't use it without DA? That doesn't really make much sense. Also LNC isn't a tank. You can't really compare the defensive cooldown of a DPS to a defensive cooldown of a tank and use that as a means to justify poor design. A DRK is meant to take DMG while a LNC is not.
    (0)
    Last edited by LordHousewife; 08-13-2015 at 06:01 PM.

  5. #25
    Player
    SpecialKK's Avatar
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    Dec 2013
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    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    I think he meant to use it with something else, like another cooldown. Which is a flaw in itself. We're blowing dance, spending costly mp, AND we still gotta use it with something else?
    (0)

  6. #26
    Player
    Phoenicia's Avatar
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    Oct 2013
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    Idling in Idle-shire
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    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Agrieus View Post
    Snips on multiple posts.
    I mentioned Rampart as it was an example of 20% damage reduction. I should've said Shadowskin and kept it on DRK's kit. Both skills serve my purpose of how "reliable" 20% damage reduction works against unreliable 20% evasion.

    Only boss you can dodge on in Coil was the Caduceus in T1 IIRC. You can't dodge anything else after that.

    No, dodge doesn't work endgame. Featherfoot was 20% iirc lasting 12s on WAR and 20s on monk. It got changed in HW to last 20s always but be 12% on none monks and 20% on monks. I could be wrong though. I remember I CC'd it because it looked attractive until I realized it didn't work.

    Only way to dodge a physical end game is with a forced dodge check, like the old Perfect Dodge. The reason it dodged is because it "forced" the dodge check before the damage check, otherwise raid boss attacks do not check for evasion.
    (0)

  7. #27
    Player
    Zdenka's Avatar
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    Mar 2011
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    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by LordHousewife View Post
    You realize evasion is useless in raid content as nothing can be evaded right?
    Are we playing the same game? In every single 3.0 8-man Raid you can dodge SOMETHING in the fight, even if it just only bosses auto attacks.

    Also you could dodge Twintania's auto attacks and plummet in T5 using Featherfoot on WAR. I remember this because we tried to featherfoot death sentence a million times before we gave up because it couldn't be evaded after we had dodged plummet a few times.

    The problem with Dark Dance specifically is that it forces you to do a Delerium instead of DA SE costing you 120 potency ; ;
    (1)
    Last edited by Zdenka; 08-15-2015 at 08:57 AM.

  8. #28
    Player
    Nekome-sensei's Avatar
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    Aug 2013
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    Character
    Nekome Tsukuyomi
    World
    Cerberus
    Main Class
    Dark Knight Lv 60
    Increase parry rate to 100%, with each hit parried decrease chance by 20%, if used under dark arts swaps parry with critical hit rate.
    (0)

  9. #29
    Player
    Chiramu's Avatar
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    Gridania
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    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Agrieus View Post
    Yes, a 12% that nobody has ever bothered trying to use....which I also just said....
    Featherfoot is good >.>. I would love to have Featherfoot on DRK.

    It would be nice to get a buff to DD though, it feels like it is not helping me not take damage. I pop DD on and I'm still taking a lot of damage ><, maybe just my luck .
    (0)

  10. #30
    Player
    SuzakuCMX's Avatar
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    Apr 2011
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    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Chiramu View Post
    Featherfoot is good >.>. I would love to have Featherfoot on DRK..
    You have a better version of Featherfoot called "Dark Arts + Dark Dance."

    But you know, it's still awful because Evasion is barely a step up from parry due to RNG.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

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