For all the talk of ragequit content, they make great role training.



For all the talk of ragequit content, they make great role training.



Yes and no. To use the Aurum Vale example again, a DPS that doesn't eat fruit, stands in pools, etc etc isn't really training the healer*. It's just stressing them out and potentially getting that person angry at the healer. Coincounter, at least, OHKOs for mistakes, but if they won't listen (or maybe just lag that much)... see below.
Thornmarch... same deal. If someone just won't follow the kill order no matter how much you plead with them, it's just a waste of time.
Now if you get someone generally new who fixes their mistakes... that's not so bad. Those newbies aren't the problem. The problem is those who don't care and don't listen. (And usually get away with it because 90% of the game's content lets them ignore mechanics.... including most guildhests, which are supposed to be training and are optional anyways)
*If the healer is genuinely new I guess it does teach them that sooner or later you have to stop healing the guy messing up, but it does so in the worst possible way. But most healers are not new and thus the dungeon is just a healer stress/rage generator.
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