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  1. #1
    Player
    Geardagas's Avatar
    Join Date
    Jul 2015
    Posts
    119
    Character
    Paito Maito
    World
    Adamantoise
    Main Class
    Bard Lv 60
    How isn't it a necessary requirement?

    How does redrawing the same card not completely negate the entire purpose of using shuffle?
    (1)

  2. #2
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,549
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Geardagas View Post
    How isn't it a necessary requirement?

    How does redrawing the same card not completely negate the entire purpose of using shuffle?
    It is a necessary requirement. Shuffle is probably the most annoying aspect of AST, as (at least for me), the same discarded card is drawn again at least 50-60% of the time.
    (1)

  3. #3
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Geardagas View Post
    How isn't it a necessary requirement?

    How does redrawing the same card not completely negate the entire purpose of using shuffle?
    The question I counter with is "how is it necessary"?

    I know I'm playing devil's advocate here but consider the tooltip:

    "Return the currently drawn arcanum to your deck and draw another."

    If you take this literally, this means
    1. Return card to deck
    2. Shuffle deck
    3. Draw new card

    Dev's could say "this is working as intended" and leave it at that. Is it annoying? Most certainly so, but is a necessary change? Not in my mind, but that's just my personal opinion.
    (1)

  4. #4
    Player
    Pentacus's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    60
    Character
    Pentacus Calx
    World
    Lamia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ghishlain View Post
    The question I counter with is "how is it necessary"?

    I know I'm playing devil's advocate here but consider the tooltip:

    "Return the currently drawn arcanum to your deck and draw another."

    If you take this literally, this means
    1. Return card to deck
    2. Shuffle deck
    3. Draw new card

    Dev's could say "this is working as intended" and leave it at that. Is it annoying? Most certainly so, but is a necessary change? Not in my mind, but that's just my personal opinion.
    it's pretty fitting with the class's lore too, as Jannequinard explained it, shuffle is delaying a reading for another time (maybe that's why everyone gets tons of spires? shuffle is screwing over future-you? :P), so perhaps redrawing the same card is fate saying "no, you're using this card NOW."

    it would be nice if redrawing the same card gave us SOMETHING as compensation for wasting our CD though (eg, reducing the CD of Draw if you play it instead of discarding it (or perhaps a heal buff or refresh for "playing along" with fate))
    (1)

  5. #5
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    Yea, taking the time to get an Enhanced/Extended Arrow/Balance can take 60/90 secs or more, and when you do get it, a SCH's DPS is still far better needs big changes IMO.
    (1)

  6. #6
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    For fixes for AST, I'd rather see a buff to Diurnal stance and make AST the healer that specializes in HoT's with some burst healing here and there for when it's needed.

    I have no idea how to fix the cards though outside of possibly making them all 6 separate active abilities, maybe not have the cooldown start until you've used all 6? Make it all about comboing two every 15 seconds with Royal Road.
    (0)

  7. #7
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    It seems unlikely that we'll see full control over which card buffs we have at a given time, if only because of the logistics involved. Most classes (AST included) are already facing ability bloat issues, which greatly limits the ways in which they can give us control. They can't give us five additional Draw abilities (one for each card, plus the original Draw being assigned to one as well) without making Action Bars quite unwieldy for AST.

    The best option I can imagine would be for Shuffle to be largely redesigned. Put it on a short cooldown (5 seconds or something), and allow constant redraws until we get what we want. They could even, for extreme control, put it on a miniscule cooldown (0.5 seconds, like Mudra, perhaps). But that doesn't really make the job play fluidly at all, as you'd run around trying to squeeze in constant Shuffles while healing.

    I think if we see major card overhauls, they'll be more along the lines of expanding the usability of existing cards (such as by giving each of them a secondary effect that is more general--a HoT effect, for instance) so that we're less likely to feel the need to throw away a card that isn't especially useful at a given moment.
    (3)

  8. #8
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Alahra View Post
    *snippity snap*
    I don't really want full control, because why would I ever pick anything other than Balance except in extreme cases? I'd rather they buff all the other cards to make up for it. Right now the RNG is bad because anything except Balance/Arrow and sometimes Ewer really feels like the impact didn't matter in the grand scheme of things. If the other cards actually felt like they had an impact, I wouldn't mind the fact that I didn't get Balance/Arrow at any point in the fight.

    So maybe if they made Shuffle so you could recast it 3 times in the next 10 seconds, so you get 5 chances at getting the card you want (Draw + Shuffle + 3 recasts)?

    Quote Originally Posted by Sidra View Post
    Technically, a group with an AST healer could probably forgo a BRD/MCH allowing for a little more party DPS. It's just that there isn't a good enough reason for players to make the mental change given the overall powerlevel of AST currently.
    Maybe if AoE Spire/Ewer wasn't awful and it wasn't up to RNG.
    (0)
    Last edited by SuzakuCMX; 08-15-2015 at 09:41 AM.

    Peach Parfait/Khulan Angura on Gilgamesh

  9. #9
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SuzakuCMX View Post
    I don't really want full control, because why would I ever pick anything other than Balance except in extreme cases? I'd rather they buff all the other cards to make up for it.
    I agree, honestly. But the idea comes up in just about every AST thread at this point. Outside of potential balance concerns (oh hey, a pun), there's just not a simple way to pull it off logistically within the current framework.
    (0)

  10. #10
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Alahra View Post
    I agree, honestly. But the idea comes up in just about every AST thread at this point. Outside of potential balance concerns (oh hey, a pun), there's just not a simple way to pull it off logistically within the current framework.
    I've been thinking more and more and maybe the best thing to do is give AST better mana management and healing so they can contribute to DPS, and then reworking Balance to be an indirect DPS increase like Spire/Ewer/Arrow/Spear are. Maybe make it raise Crit Rate? Then they could buff the cards a lot more and they are all a lot more comparable, and it doesn't feel like you got shafted everytime you draw a card that isn't Balance.
    (0)

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