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  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    It took some getting used to but it's not bad. It should work like this though, the animation actually finishing. I hated how the animations never finished and you could intereput them so much.

    I wish we could cancel Raise though...
    (0)

  2. #2
    Player
    NinjaDante's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    74
    Character
    Dante Prime
    World
    Hyperion
    Main Class
    Marauder Lv 70
    I love the patch but this change really makes combat clunky, it was so much smoother before
    (4)

  3. #3
    Player
    Nushidorei's Avatar
    Join Date
    Sep 2011
    Posts
    69
    Character
    Nushidorei Lunatica
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    This is the one main issue I have with this patch; apart from this the patch as been great though I find myself forced to now play a Disipline of War because I cannot abilitiy queue. As I currently play a Con I have often queued like crazy in order to get the most of the time spent attacking the enemy and to hopefully prevail, now that the queue system is gone I register my two spells and wait for one to go off before queueing the third.

    No spells end up being cast at all and I am here thinking I am simply lagging and that the second spell is casting, oh wait no its not and now i'm dead, yet again. You try to use an ability just as the spell animation finishes? Take a coin toss: No luck, still not able to cast or reveal in the fact that you miraclously timed it correctly.

    This is also extremely annoying with the magic cancellation, if you do not realise that your spell that you timed correctly is casting and you press it again and thus cancel the spell you are granted further annoyance.

    It would be nice to have an option to enable or disable the ability queue to appease both sides of the coin.
    (0)
    Last edited by Nushidorei; 10-07-2011 at 04:56 AM.

  4. #4
    Player
    Tiss's Avatar
    Join Date
    Jun 2011
    Posts
    14
    Character
    Tiss Mogi
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I really like the old style queue compared to this new one. If you really wanna see the animation then why not have the old queue system and make the animation finish before the next ability is used.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by Tiss View Post
    I really like the old style queue compared to this new one. If you really wanna see the animation then why not have the old queue system and make the animation finish before the next ability is used.
    That would require them to insert a actual logical fix into the game :S LoL Gameplay is just so horrid and clunky with this patch, can't get over it o.o !!! Also noticed something else, along with all the dmg buffs when hittin mobs from side and back now outta the game, not being able to really break pieces on mobs anymore, battle regimens suspended, you also can't seem to avoid mob specials anymore... cone or aoe... they always hit no matter what range or direction ur at it seems... plus don't even get me started on the insane tp drop the SECOND battle ends and the 30 second or less respawn on alot of mobs O.O

    Point is... anyone else feel like 1.19 patch was a HUUUUUUGE step back in combat? Realize they aren't done the changes but they pretty much wiped out everything in the battle system in one go and made it so ... *bleh* ... I'm honestly trying my hardest to love this patch, but can't honestly tell you how turned off I am with these changes...
    (0)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  6. #6
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    think its time to go back or reduce animation by quater!
    (2)

  7. #7
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Bring back the queue!
    (4)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    if theyre going to remove the que then they need to remove sub target and allow us to activate our next actions prior to the completion of the previous spells animations.
    this would totally make up for the delay.
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #9
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Yeah, no queuing sucks. Makes fighting seem less fluid.
    (1)

  10. #10
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Another thread on the same topic. Other people miss the old queuing system, too.
    (0)

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