It took some getting used to but it's not bad. It should work like this though, the animation actually finishing. I hated how the animations never finished and you could intereput them so much.
I wish we could cancel Raise though...
It took some getting used to but it's not bad. It should work like this though, the animation actually finishing. I hated how the animations never finished and you could intereput them so much.
I wish we could cancel Raise though...
I love the patch but this change really makes combat clunky, it was so much smoother before
This is the one main issue I have with this patch; apart from this the patch as been great though I find myself forced to now play a Disipline of War because I cannot abilitiy queue. As I currently play a Con I have often queued like crazy in order to get the most of the time spent attacking the enemy and to hopefully prevail, now that the queue system is gone I register my two spells and wait for one to go off before queueing the third.
No spells end up being cast at all and I am here thinking I am simply lagging and that the second spell is casting, oh wait no its not and now i'm dead, yet again. You try to use an ability just as the spell animation finishes? Take a coin toss: No luck, still not able to cast or reveal in the fact that you miraclously timed it correctly.
This is also extremely annoying with the magic cancellation, if you do not realise that your spell that you timed correctly is casting and you press it again and thus cancel the spell you are granted further annoyance.
It would be nice to have an option to enable or disable the ability queue to appease both sides of the coin.
Last edited by Nushidorei; 10-07-2011 at 04:56 AM.
I really like the old style queue compared to this new one. If you really wanna see the animation then why not have the old queue system and make the animation finish before the next ability is used.
That would require them to insert a actual logical fix into the game :S LoL Gameplay is just so horrid and clunky with this patch, can't get over it o.o !!! Also noticed something else, along with all the dmg buffs when hittin mobs from side and back now outta the game, not being able to really break pieces on mobs anymore, battle regimens suspended, you also can't seem to avoid mob specials anymore... cone or aoe... they always hit no matter what range or direction ur at it seems... plus don't even get me started on the insane tp drop the SECOND battle ends and the 30 second or less respawn on alot of mobs O.O
Point is... anyone else feel like 1.19 patch was a HUUUUUUGE step back in combat? Realize they aren't done the changes but they pretty much wiped out everything in the battle system in one go and made it so ... *bleh* ... I'm honestly trying my hardest to love this patch, but can't honestly tell you how turned off I am with these changes...
~Rationality falls quite short for those living in their own world~
"See the world for what it is, not for what you want it to be!"
think its time to go back or reduce animation by quater!
Bring back the queue!
if theyre going to remove the que then they need to remove sub target and allow us to activate our next actions prior to the completion of the previous spells animations.
this would totally make up for the delay.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Yeah, no queuing sucks. Makes fighting seem less fluid.
Another thread on the same topic. Other people miss the old queuing system, too.
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