Page 3 of 3 FirstFirst 1 2 3
Results 21 to 24 of 24
  1. #21
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    No ability queue would be fine if abilities fired when the button was pressed (like every other MMO on the planet), but it doesn't. Every spell is by default a <st> macro and it's a pain in the ass to click button -> click target when there is no queue, since you have to press not only one button, but two.

    I'd like it if they just removed the need to select a target and leave that to <st> macros. Just make spells fire on the targetted target no matter what, unless the player switches target. The only thing affected by this would be the aoe toggle but they could just turn the aoe toggle into something similar to the old BR toggle.

    Quote Originally Posted by Dreadnought View Post
    if theyre going to remove the que then they need to remove sub target and allow us to activate our next actions prior to the completion of the previous spells animations.
    this would totally make up for the delay.
    ^ what he said.
    (0)

  2. #22
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    I have heard some casters complain about it, but doesn't really effect my melee at all.
    (0)

  3. #23
    Player
    Nushidorei's Avatar
    Join Date
    Sep 2011
    Posts
    69
    Character
    Nushidorei Lunatica
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    This is the one main issue I have with this patch; apart from this the patch as been great though I find myself forced to now play a Disipline of War because I cannot abilitiy queue. As I currently play a Con I have often queued like crazy in order to get the most of the time spent attacking the enemy and to hopefully prevail, now that the queue system is gone I register my two spells and wait for one to go off before queueing the third.

    No spells end up being cast at all and I am here thinking I am simply lagging and that the second spell is casting, oh wait no its not and now i'm dead, yet again. You try to use an ability just as the spell animation finishes? Take a coin toss: No luck, still not able to cast or reveal in the fact that you miraclously timed it correctly.

    This is also extremely annoying with the magic cancellation, if you do not realise that your spell that you timed correctly is casting and you press it again and thus cancel the spell you are granted further annoyance.

    It would be nice to have an option to enable or disable the ability queue to appease both sides of the coin.
    (0)
    Last edited by Nushidorei; 10-07-2011 at 04:56 AM.

  4. #24
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fated View Post
    It's pretty clunky right now, not sure why they changed it.

    I'm just hoping the server fixes in the future will do away with the problem entirely. We shouldn't have been queing up anything to begin with, we just got used to it because of the server lag.
    Agreed, hopefully combat will be a lot more fluid when they fix the server issues, also agree that spell confirmation needs to go as it just makes things twice more clunky as it needs to be. (heals, buffs and raise excluded of course)

    Whats Nushidorei said about not knowing if you are laggin or the spell just didn't work is also a pain and has killed me a couple times also.
    (0)
    Last edited by Jinko; 10-07-2011 at 05:03 AM.

Page 3 of 3 FirstFirst 1 2 3