It took some getting used to but it's not bad. It should work like this though, the animation actually finishing. I hated how the animations never finished and you could intereput them so much.
I wish we could cancel Raise though...
It took some getting used to but it's not bad. It should work like this though, the animation actually finishing. I hated how the animations never finished and you could intereput them so much.
I wish we could cancel Raise though...
I love the patch but this change really makes combat clunky, it was so much smoother before
This is the one main issue I have with this patch; apart from this the patch as been great though I find myself forced to now play a Disipline of War because I cannot abilitiy queue. As I currently play a Con I have often queued like crazy in order to get the most of the time spent attacking the enemy and to hopefully prevail, now that the queue system is gone I register my two spells and wait for one to go off before queueing the third.
No spells end up being cast at all and I am here thinking I am simply lagging and that the second spell is casting, oh wait no its not and now i'm dead, yet again. You try to use an ability just as the spell animation finishes? Take a coin toss: No luck, still not able to cast or reveal in the fact that you miraclously timed it correctly.
This is also extremely annoying with the magic cancellation, if you do not realise that your spell that you timed correctly is casting and you press it again and thus cancel the spell you are granted further annoyance.
It would be nice to have an option to enable or disable the ability queue to appease both sides of the coin.
Last edited by Nushidorei; 10-07-2011 at 04:56 AM.
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