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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by VydarrTyr View Post
    Another thread on the same topic. Other people miss the old queuing system, too.
    Ya seen lots of topics on this... Noticed the clunkiness right away as soon as patch 1.19 was up. Definately needs a toggle added at the very least, most casters and controller users can't stand it. Most my friends I play with can't stand the game now like me, we're all huge mmo players all around. This change was very unfitting of the game, especially at its current stage!
    (0)

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  2. #2
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Ya, I too have found that I hit the ability and because the other ability hasn't finished that I don't "cure" or whatever when I'm expecting it to go off right after the ability finishes.

    Perhaps it's just something to get used too... But I do miss the ability to queue.
    (0)
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  3. #3
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    No ability queue would be fine if abilities fired when the button was pressed (like every other MMO on the planet), but it doesn't. Every spell is by default a <st> macro and it's a pain in the ass to click button -> click target when there is no queue, since you have to press not only one button, but two.

    I'd like it if they just removed the need to select a target and leave that to <st> macros. Just make spells fire on the targetted target no matter what, unless the player switches target. The only thing affected by this would be the aoe toggle but they could just turn the aoe toggle into something similar to the old BR toggle.

    Quote Originally Posted by Dreadnought View Post
    if theyre going to remove the que then they need to remove sub target and allow us to activate our next actions prior to the completion of the previous spells animations.
    this would totally make up for the delay.
    ^ what he said.
    (0)

  4. #4
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    I have heard some casters complain about it, but doesn't really effect my melee at all.
    (0)

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