A Tackle box for fishers...

I've been searching everywhere for a reasonable explanation but have come up empty.

The best I have found was the NPC you put into residential areas that sell limited types of bait.

Is it really that hard to make it so that the "bait" ability is a tackle box? Your bait can go into a separate inventory, like key items or its own menu. The tackle box menu can just look like the bait ability when opened. Just have ALL the bait icons in it instead of only what you own being shown. The ones you don't own just have a 0 quantity and the rest is just like bait.

I honestly don't see how hard it is to code that in. I'm sure bait already has a unique code that makes only them show up in the bait action as well as a quantity thing. A new menu just has to accept only those unique codes like key items.

thoughts?