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  1. #1
    Player
    Avatar de Sylve
    Inscrit
    aot 2013
    Messages
    1 679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Citation Envoyé par Miste Voir le message
    By hitting the "Leave Duty" button you therefore break your agreement to run the content while accepting the games punishment rules.

    So just curious, do you want SE to remove the option to leave the dungeon completely? Also remove your ability to logout? Oh, and if you force shutdown or pull out your internet it will destroy your computer so you can't do that either?
    I also want them to drop a tactical nuke on your house from orbit.

    In seriousness, the DF lockout system is fine for deterring most people from abandoning ship for no good reason.
    Though i would like it to be expanded into a stacking "strike" system, the more often you abandon Duties the longer that lockout gets. Resetting weekly, not daily. Though with a cap.

    If couldn't tell, i hate ragequitters. Just do the content you just signed up for!
    But hey, If you want to ragequit out of easy dungeons, I'll try to convince you not to but i can't/won't force you to stay. All i can do is ask you not to screw 3 other people out of their time.
    In the end, I'll just get the replacement and finish it before you get your next queue anyways. /shrug
    (9)
    Dernière modification de Sylve, 11/08/2015 à 16h35

  2. #2
    Player
    Avatar de Ryaz
    Inscrit
    juin 2015
    Lieu
    Mist Ward 21, Plot 45
    Messages
    1 845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Citation Envoyé par Miste Voir le message
    By hitting the "Leave Duty" button you therefore break your agreement to run the content while accepting the games punishment rules.

    So just curious, do you want SE to remove the option to leave the dungeon completely? Also remove your ability to logout? Oh, and if you force shutdown or pull out your internet it will destroy your computer so you can't do that either?
    I'd say if someone leaves the group on you, you should have the option to vote to remove commendations.
    (1)

  3. #3
    Player
    Avatar de FallenArisen0990
    Inscrit
    aot 2013
    Lieu
    - Top Secret -
    Messages
    1 462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Look, I don't like these two dungeons just as much as the next guy but tomes is tomes. Just do it and be done with it.
    (1)

  4. #4
    Player
    Avatar de Ryaz
    Inscrit
    juin 2015
    Lieu
    Mist Ward 21, Plot 45
    Messages
    1 845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Citation Envoyé par FallenArisen0990 Voir le message
    Look, I don't like these two dungeons just as much as the next guy but tomes is tomes. Just do it and be done with it.
    And even then, there's better and faster ways to get tomes. I don't even bother with leveling dungeons on my main.
    (1)

  5. #5
    Player
    Avatar de Cherie
    Inscrit
    aot 2013
    Lieu
    Ul'dah
    Messages
    1 120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Cuisinier Lv 70
    If people leave when they want to, I'm happy. I don't wanna play with people who don't wanna be there. That aside, the wait for replacing people or requeueing is painful a bit.

    But oh well, why punish them? They already get a 30 minute lockout. What else should they do? Ban them? We play this game at will. At best all someone should get is a time out? How do you even punish someone in a video game?

    You might need to research a way to punch someone through the internets. I would be very interested.
    (3)

  6. #6
    Player
    Avatar de Miste
    Inscrit
    octobre 2011
    Lieu
    Ul'dah
    Messages
    1 720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Danseur Lv 90
    Citation Envoyé par Sylve Voir le message
    If couldn't tell, i hate ragequitters. Just do the content you just signed up for!
    But hey, If you want to ragequit out of easy dungeons, I'll try to convince you not to but i can't/won't force you to stay. All i can do is ask you not to screw 3 other people out of their time.
    In the end, I'll just get the replacement and finish it before you get your next queue anyways. /shrug
    Thing is, sometimes people aren't rage quitting which is what I've been trying to get across. I have a friend who has a baby and sometimes he likes to wake up at really bad times even though usually she can do stuff while he is asleep.

    You can't just make tons of assumptions about people when you don't even know who they are or how they play. Since you met in a random DF in which they left. How do you know they didn't JUST run that dungeon and helped all the new people by explaining mechanics. Yet they queued again and RNG gave them the same dungeon somehow with like a 1% chance and they wanted ANY other dungeon but that one since they JUST did it.

    They could be one of the nicest players in the game but you just assume they are ragequitting jerks.

    People have their reasons for leaving, and you shouldn't ever be personally offended cause someone left an instance in a game. It's just a game and maybe the reason they left was way more important than a game.
    (4)

  7. #7
    Player
    Avatar de Sylve
    Inscrit
    aot 2013
    Messages
    1 679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Citation Envoyé par Miste Voir le message
    -
    Real life intervenes all the time. There is no problem with that.
    Though i imagine your friend at least has the decency to say "Sorry guys baby woke up i have to go" before quitting.

    If she quits in silence, it looks very much like "i dont like this and now im leaving".

    Perception is key here. I have no problem with people who have to leave due to life. Happens to me often enough. Its the communication that makes the difference.
    (3)

  8. #8
    Player
    Avatar de Vapa
    Inscrit
    juin 2015
    Messages
    16
    Character
    V'apa Mikoto
    World
    Leviathan
    Main Class
    Gladiateur Lv 60

    maybe on roulettes only?

    I have an idea. When someone leaves on the roulette, why not double the bonus rewards for the next person joining in? This would make it more likely that people would suck it up and run it more often after replacing them. Or if you get a roulette that you absolutely hate you have the option to get double reward if the party votes, so you ask party to vote on you getting doubled rewards (like a bribe :P)to that dungeon so you can stay? (only once per person per day on the roulette)

    Just an idea..
    (3)

  9. #9
    Player
    Avatar de Amberyl
    Inscrit
    aot 2013
    Lieu
    香港
    Messages
    334
    Character
    Mizuki Ishikawa
    World
    Belias
    Main Class
    Paladin Lv 60
    Citation Envoyé par Vapa Voir le message
    I have an idea. When someone leaves on the roulette, why not double the bonus rewards for the next person joining in? This would make it more likely that people would suck it up and run it more often after replacing them.
    That's not a bad idea, although it still doesn't deal with people quitting in the first place. It gave me a similar one, tho:

    How about a tome bonus based on the average clear time of the instance in question?

    This is all about people quitting certain instances, because they're a pain, right? If I go into Vale, and it takes me on average 45 minutes, but can go into Garuda (MSQ,) and clear it in 5 mins, that's disproportionate gains? So say I go into Vale, and it gives me a +50% bonus, based on average time taken across the Roulette, then I won't need to run one of the other Roulettes, to make the same amount up, and don't lose anything for my time spent.

    Is that a better compromise?
    (1)

  10. #10
    Player
    Avatar de Vapa
    Inscrit
    juin 2015
    Messages
    16
    Character
    V'apa Mikoto
    World
    Leviathan
    Main Class
    Gladiateur Lv 60
    I don't think the focus is about people quitting, because they will quit no matter what. You can increase their penalty time and they will go craft, you can take out the reward and they won't q back up. The focus in my idea, is to give that incentive for the person to stay by having the option to get extra rewards for that one dungeon run, or if they dropped, to attract more people into joining parties in progress and getting a clear for that doubled rewards bonus.
    (0)

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