Have you ever tanked aurum vale or Darkhold with a bunch of green leaf noobs ? not exactly a good time.
Have you ever tanked aurum vale or Darkhold with a bunch of green leaf noobs ? not exactly a good time.
That shouldn't be reason to just quit from a dungeon. I've handled tanks who only pulled 1 to 2 mobs in Thousand maws dungeon throughout the entire way. Beginners gotta start somewhere, suck it up and enjoy the ride.
I did try going through to see it it was mentioned why people quit at the beginning but...
Obviously those that don't want to spend time in that dungeon quit...or have to leave.
In quite a few cases, people are funneled into a dungeon that no one in the party needs. No worries if someone wants to quit. As a person who has started out as a DPS I know the feeling of long queues and will stay if people need it. But if no one needs it, the game has no way of determining that I quit for X reason - so punishing someone for a longer time than already there doesn't discriminate why a person left a dungeon.
Speeding up queues for friends before a player has to log out. In the case of a lot of dungeons, queue times are ridiculously long, especially MSQ especially. It's faster to queue in for a DPS if a healer is in the party for that content and go on without a healer (they eventually get replaced a good number of times) and the MSQ is quite easy with them missing anyways.
Another reason are bots. Sorry not gonna waste any time being in queue with bots.
Now if they can base a penalty system on people quitting on those that are IN NEED of said dungeons and 2 those in need players are not bots. I'm all for it. But if people are quitting because the instance a bunch of 50 players are getting is Tam Tara (and they don't need it). I don't see taking the regular penalty is a problem.
This isn't going to solve everything because Yoshi P has designed the current state for players to be able to take longer breaks from it anyways because he does want players to go play other games and come back to it, instead of being on it so much you burnout and quit. So a longer penalty isn't going to work. Forcing a dungeon on al lower level dungeon until you complete it, is going to make me avoid that roulette for a long time, and getting tomes isn't that hard. Leveling roulette is useless unless I was leveling a job :P
Last edited by QT_Melon; 02-13-2020 at 11:24 PM.
It may be also good have a penalty for thread necromancers, maybe one day of forum post locking for each month the thread was old, is sufficient to have some well known people necroing just once per year!
There are certain dungeons, trials etc I just have no interest in suffering through, so I rather take my 30 penalty and be done with it. The party will fill again, no harm, no foul.
"The worst foe lies within the self."
TitanMen does find the best threads to necro.
Last edited by Ammokkx; 02-14-2020 at 01:51 AM.
At least this one has some relevance I suppose...
Hello, if you're reading this, then you should know this isn't part of the post.
When I see all those threads coming back to life I start feeling old.
I find that people who are in a rush always end up wasting their own, and everyone else’s time.Even when tanking I'm not exactly sure why someone would leave and take a 30 minute lockout. Chances are, even with the slowest players, you're going to finish in about 30-40 minutes, so you might as well suck it up. I think the only time I've left a group as a tank so far was at the end of SV as we wiped four times because the healer didn't even try dodging the boss' line AoE and kept dying. I literally watched him stand there, move to one side and then the next and then just give up on trying to move out.
No idea why. Completely counterproductive..
For example: I’ve seen impatient tanks leave 3/4 of the way through a dungeon that was running a tiny bit slower, saying they were going to just queue up all over again, starting from the beginning with a new party, in hopes of getting a faster group. They seemed completely oblivious to the fact that they would have been done within 5 minutes if they just continued through the dungeon..
It's 2020 who still uses the words "snowflake" as an insult lolOK, these princess tanks who bail out of Dzemael Darkhold and Aurum Vale have pushed me to the limit. S-E really needs to consider one of two things to stop this garbage:
*Gray out the Leave button in Duty Finder for 5 or 10 minutes into the beginning of the Dungeon.
*Impose a 60 minute penalty for leaving inside of the same time period.
All of these special snowflakes who think they're too good to participate in dungeons really need a reality check.
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