30 minute lockout is just from duty finder, not from the game. They don't make you sit in the corner and think about what you've done for that 30 minutes.
30 minute lockout is just from duty finder, not from the game. They don't make you sit in the corner and think about what you've done for that 30 minutes.
if they did, people that do that, wouldnt care, besides, some of do leave because of RL stuff happening, albeit when it happens to me I say it, why shoudl those be locked out of game for 1h + even 30mn when tehy already took the hit?..not everybody is a prick...I am not in favor of punishing the good to make sure the bad is caught...
As for the rest, why the heck do people are so anal..play alone..dont do dungeons and things will never anger you..or understand you are in a social community that has good and bad with what you have to put up for short times...not all your *life*
Seems easy to me
Mei
With those suggested changes your just going to have your tank slot filled up for additional time before they force d/c and you're allowed to kick them or until the extra pre-abandon time is used up. Because your tank will be sitting at the entrance, alt-tabbed to other things. Better to have them leave and be replaced as soon as is possible, and try no-tanking in the meantime. (Even in Heavensward I've gotten through each dungeon w/o a tank. It just cuts down on healer dps quite a bit.)
As much as I'd like to say that this would help fix the early-leavers issue, it would also 'fix' friends trying to invite other friends to do much of anything. By the time one finishes their dungeon, someone else will have tried to do a trial roulette in the meantime, gets stuck with below-average players and ends up taking 4+ runs to clear Ravana/Bismarck story mode. I'd really rather be able to safely leave and deal with early-leaving tanks who probably weren't terribly good in the first place, then have to forgo doing anything with my guild everytime the "want to do Y" message comes out as I'm loading into a DF run. Tbh, I kind of feel like it's plenty tough already, with everything but Savage being accessed through DF, and could be cut back a bit.
Last edited by Shurrikhan; 08-11-2015 at 09:22 PM.
No one is forcing you to help anyone. You're the one deciding to queue on those roulettes. The bonus is there as an incentive for you to queue and play through an instance that has been triggered by another player who needs it; and by you leaving you are potentially screwing him/her over and making him start all over again. And that, for DPS can mean another half hour of wait.... I help people often, especially friends and people who have done favors for me, but why should I be held to your standards of helping people? Why am I forced to have to help people? Helping isn't an obligation or something compulsory. It's something you do out of goodness. Let me help when I want to. I have my own agenda and objectives in this game to accomplish, the last thing I need is someone telling me I need to be more altruistic.
What would be amazing as if they took a page out of the quitters playbook from Halo Reach, legitimately telling people they're a quitter, deduct exp and lock them out of the duty finder for the 30 minutes. Except make it better, lock them out of gaining exp on all classes for leaving early and have the failed mudra bunny appear on their head holding a sign saying quitter. Seriously it's ridiculous to hear people defending leaving early. You, yourself, the player, agreed to the terms of the random roulette by selecting it the first place, to do a randomly selected dungeon for a exp boost and tomes. Unfortunately the world and the game doesn't revolve around you and if you agree to do something random, then you should attempt to finish it and not bail out without reasonable progression being made.
please understand that people doing roulette doesn't mean they're agreed with this feature and agreed to face any issue they'll get. It's SE's decision to semi-force people to do them for tomes.
People that do the roulette did exactly that, a willing choice to help others level and be paid for that effort. So yes they need to learn to face what they choose in the first place. Roulette means just that ...you take a chance to either land into something you like or dislike, but the choice they first made it, as I said you are not forced to do roulettes in the first place and if you do, you do know what to expect, if you dont know what to expect, then is solely your problem and I would suggest to read again the discription of what roulettes are for.
Mei
then people need to learn that the others can leave the duty, get over it, and move on. cuz that's one of the issue you may have with the roulette.People that do the roulette did exactly that, a willing choice to help others level and be paid for that effort. So yes they need to learn to face what they choose in the first place. Roulette means just that ...you take a chance to either land into something you like or dislike, but the choice they first made it, as I said you are not forced to do roulettes in the first place and if you do, you do know what to expect, if you dont know what to expect, then is solely your problem and I would suggest to read again the discription of what roulettes are for.
Mei
I'd take DD or Aurum Vale anytime over tam-tara or sashtashaOK, these princess tanks who bail out of Dzemael Darkhold and Aurum Vale have pushed me to the limit. S-E really needs to consider one of two things to stop this garbage:
*Gray out the Leave button in Duty Finder for 5 or 10 minutes into the beginning of the Dungeon.
*Impose a 60 minute penalty for leaving inside of the same time period.
All of these special snowflakes who think they're too good to participate in dungeons really need a reality check.
Thats where the exp is decent
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