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  1. #1
    Player
    Avatar de Kaurhz
    Inscrit
    juillet 2015
    Messages
    3 527
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Danseur Lv 90
    Citation Envoyé par ADVSS Voir le message
    Some of it is the same issue with the cutscenes crowd, what I mean is... Going into leveling as a 70 something and getting sastasha nm.
    The run will take as long as a level 70 dungeon, esp with a new healer/tank or whatever, but you're not going to get rewarded similarly for the time. Add on to that, the effects of low level syncing on some jobs entire toolkit. This might be the happiest medium, but I don't exactly blame people for bailing if it doesn't seem as rewarding. Perhaps they need to up the rewards to keep people in the duty or rethink what is allowed in level sync. Dunno. Could eat your daily bonus as others suggested, but then people would just stop signing up altogether eventually(there's still 50/60/70 dungeons and cut losses). That side effect would be even more detrimental for new players who need to complete the duty just to move on in the story. Whatever they do to the current system, should they do it, is going to cost one side of the fence something. The one that suffers most will definitely be the ones who need to clear it.
    I would much rather the roulette, leveling in particular just give exp that is equivalent to a full level-appropriate dungeon. E.g. if you get Sastasha Normal Mode at Lv71, it should give experience equivalent to running Holminsters, I don't think giving people their entire toolkit for the said dungeon is an appropriate way of handling it, but rather just a reward which is equivalent to it (I think this is already the case, or very close to it?). Gods can only imagine a Summoner with their Level 72 toolkit going into Sastasha. I do get it, nobody enjoys pressing 1 button every 2.5 seconds for 11 minutes, but that's no reason to abandon a duty.

    I absolutely blame people for bailing. It is, after all a roulette, you get what you're given and you attempt to complete said duty to the best of your ability, as should be an expectancy, really. If the group is, well in a state where said duty absolutely cannot be cleared, be it geared healers, or lack thereof, for example. Then sure there's a moment you cut losses, and vote abandon the duty, or just leave (hence the; after a certain amount of time has elapsed).

    That being said I think the number of people that would openly refuse to do roulettes for the fear of not getting what you like is in the minority, fortunately. I think if a few duties are leading you down a path where you consider not signing up for duty then there's a more fundamental issue going on with the player.
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    Dernière modification de Kaurhz, 07/10/2020 à 22h36