Quote Originally Posted by Catwho View Post
99% of XI's "difficulty" could be boiled down to one of three things:
- Needlessly long travel time
- Unforgiving, no do-over mechanics
- Competition between groups for scarce resources

This isn't necessarily making the game easier so much as it is removing the tedious pointless BS that is anything but actually playing the game.
An excellent summary.

Quote Originally Posted by Catwho View Post
What IS actually easier: XIV is considerably more forgiving about failed attempts. Imagine having to get ejected and then go build another pop set each time you failed Titan HM. That was FFXI.
True, although it was also (excepting the occasional fight like Dynamis Lord where your two hours were necessarily for mechanical reasons) much easier to stop an attempt becoming a failed attempt in FFXI.

There's no equivalent to "Okay, kite it while three-quarters of the alliance recovers from weakness" in FFXIV, because there's probably an enrage timer in your future if that many people have died.