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  1. #1
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kosmos992k View Post
    You don't learn to play after leveling, you learn to play while leveling. If you power level your way to the top, and then try to learn your skills, you're putting the cart before the horse.
    When you're leveling you understand how your skills work, but there's nothing to push you to the limits. Dungeons are pretty much faceroll (I only level in dungeons).
    (0)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Melch View Post
    When you're leveling you understand how your skills work, but there's nothing to push you to the limits. Dungeons are pretty much faceroll (I only level in dungeons).
    I really, really disagree with you, however I think the problem is that once a substantial proportion of the playerbase in these dungeons is at or beyond end-game, the inherent difficulty and mechanics of the party are fundamentally altered by the overgeared players. Tanks can't learn how to tank properly if everyone and their son can rip aggro off them - for example. When The game first arrived the idea of level sync was awesome to me because it seemed to offer a way of maintaining the relevance and difficulty of the leveling dungeons. Now we know that it's not as successful as it could be in syncing high level, well geared players, which results in unbalanced runs that get things done, but teach new players very little.

    I wish level sync was more effective because too many people think the content is easy, when in fact they are still effectively overgearing it compared to the first time they ran it. Try running Haukke, Brayflox and Cutters Cry in gear that is around the level of the dungeon and see how easy it is then.
    (1)