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  1. #1
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Catwho View Post
    99% of XI's "difficulty" could be boiled down to one of three things:
    - Needlessly long travel time (without the Tidal Talisman, getting to Einherjar required a 10 minute boat ride with a 10 minute wait if you missed, or using a consumable item to travel through a maze then running through aggressive territory, which also took about 10 minutes.
    Just going to say. You could have always spent the few IS and took Azouph Isle staging point and ran there in like ~5 mins >_>


    Quote Originally Posted by Catwho View Post
    Imagine having to get ejected and then go build another pop set each time you failed Titan HM.
    Tbh, if they had kept that and put it into XIV, I'm sure a lot of players would stop sucking and learn to dodge/listen to the strategy and not cause wipe after wipe after wipe. If you knew that a wipe meant spending a while to refarm the pop to try again, you'd sure definitely want to try your best to not wipe.
    Very accessible = too many people causing too many wipes causing unneeded stress.
    I've seen so many people pull miracles out of their @ss on XI to ensure a victory. While on XIV, I've seen countless number of pts just go "Just wipe" if a single mistake happens or if 1 healer or tank dies.
    (1)
    Last edited by Obysuca; 08-12-2015 at 04:43 AM.

  2. #2
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Obysuca View Post
    Just going to say. You could have always spent the few IS and took Azouph Isle staging point and ran there in like ~5 mins >_>




    Tbh, if they had kept that and put it into XIV, I'm sure a lot of players would stop sucking and learn to dodge/listen to the strategy and not cause wipe after wipe after wipe. If you knew that a wipe meant spending a while to refarm the pop to try again, you'd sure definitely want to try your best to not wipe.
    Very accessible = too many people causing too many wipes causing unneeded stress.
    I've seen so many people pull miracles out of their @ss on XI to ensure a victory. While on XIV, I've seen countless number of pts just go "Just wipe" if a single mistake happens or if 1 healer or tank dies.
    What you call miracles is the mastery of spellcast, but I get your idea.
    (1)

  3. #3
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Catwho View Post
    99% of XI's "difficulty" could be boiled down to one of three things:
    - Needlessly long travel time
    - Unforgiving, no do-over mechanics
    - Competition between groups for scarce resources

    This isn't necessarily making the game easier so much as it is removing the tedious pointless BS that is anything but actually playing the game.
    An excellent summary.

    Quote Originally Posted by Catwho View Post
    What IS actually easier: XIV is considerably more forgiving about failed attempts. Imagine having to get ejected and then go build another pop set each time you failed Titan HM. That was FFXI.
    True, although it was also (excepting the occasional fight like Dynamis Lord where your two hours were necessarily for mechanical reasons) much easier to stop an attempt becoming a failed attempt in FFXI.

    There's no equivalent to "Okay, kite it while three-quarters of the alliance recovers from weakness" in FFXIV, because there's probably an enrage timer in your future if that many people have died.
    (1)

  4. #4
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I would like to consider housing and house decorating to be fun mid content- except with how they handled it it's not. =-(
    (0)

  5. #5
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    I believe SE should keep the amount of easy and hard content as it is (atleast for now) and should start implementing mid-difficulty content from time to time (1 harder side-story dungeon etc.), no need to put DPS checks in there as we know that it is what facerollers hate the most, but maybe some mechanics that can be already seen in raids and primals and not in dungeons (too lazy to think now, but even the laser-tethers in A4 are kinda nice.. meteors from T9 with less damage or maybe debuff only, so they don't wipe the party but it will be definitely better to avoid failing at them).

    I think if SE started implementing mid-difficulty slowly, everyone would adapt and improve at the same time. There would be some rant on forums, but there is always some rant. People were asking for mid-difficulty content since day 1 and people were asking for nerfs since day 1 too.
    (0)

  6. #6
    Player
    hyko's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Zartis Starnova
    World
    Behemoth
    Main Class
    Bard Lv 60
    The game offers a large range of fights and dungeons in terms of both difficulty and overall complexity but I think some kind of extreme mode dungeons would be nice. I think there is still too large a jump in between a dungeon and say a Coil/Savage Alex raid and a middle ground there would be nice. Plus not everyone enjoys larger scale party stuff.

    Doesn't have to be too much. I just don't like having the only decisions and choices we have to make in the dungeon being "Shall we pull one or two groups. Screw that lets get the whole room!"
    (2)

  7. #7
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Go into DF and you'll know why the game is so faceroll because most people are terrible.
    (1)

  8. #8
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Rotation-based damage is usually what people refer to when I see these seemingly contradictory complaints. On one hand, rotations can be really annoying to get down, but once learned they become easy, even boring, to execute.
    (0)

  9. #9
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    The longer telegraphs are necessary because of PS3 and severe lag. Yeah, it feels like Titan could finish his bachelor's degree in the time it takes for him to actually pop off landslide, but that's because I'm on a fast connection with great quality of service and a very good ping to Montreal - and on a gaming box that dances at jig at 60+ FPS in even the most crowded zones. I've seen new PS3 players who haven't learned the tricks necessary to dodge Titan HM fall off repeatedly with "I was out of that!" - you appeared to be, but the server didn't know it because your console had an extra second of draw time lag and you didn't change directions or use an attack to confirm the location before the attack went off.

    PS4 doesn't have that second of lag, and that makes all the difference.
    (1)

  10. #10
    Player
    Kona_Nightwind's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Kona Nightwind
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    I think this game is way to easy. Like I was totally able to just chain kill ladybugs outside of Gradania. SE needs to get their crap together.
    (1)

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