Do people feel PvP appears somewhat repetitive with the lack of objectives.

Taking Seal Rock as an example, does every wave need to be a spawn of more nodes?

Why not spice things up a little?

1. A surprise wave of beastmen storming a node along with summoning their respective primal

2. A Garlean wave, node specific or map wide

3. Nodes which require players to switch to DOL

4. ?

Any thoughts?