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Thread: Great Patch!

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  1. #33
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    I like almost all the changes except the battle sytsem/exp changes. Feels like a huge step backward. I'm going to adjust, but hopefully I don't get Stockholm Syndrome to this change as I'd like to see it scaled back to something that is a balance between 1.18's too-easy-to-get-exp-against-higher-level-mobs (or what the "hardcore" claim "get to level 50 in two weeks") and 1.19's group-or-you're-screwed mentality. I hope the massive feedback from the base of players that only want to spend an hour or two a day on this game goes back to SE so they scale back some of the combat changes. Otherwise loving everything else.

    I like the fact crafting is now sane and accessible to more players now. I'm actually surprised there aren't any "hardcore" players complaining about how much easier it is to craft finished items and how they made recipes relatively accessible to casual players, considering how this thread consisted of a bunch of people pissing on the "casual" fanbase for not adjusting to the battle side. Them "resetting" the economy with the recipe streamlining and giving people an incentive to convert their dated gear into materia was IMO a pretty elegant solution to giving the economy a nice re-kickstart.
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    Last edited by Bahn; 10-06-2011 at 09:27 AM.