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Thread: Great Patch!

  1. #171
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    everything got rebalanced from the scratch, so its up to us to figure things out and test it before we are complaining.
    It was the same about the "nerved" cures. After a few days nobody complained about not having enough mp.

    I play an mmo because i like grouping. Exactly that is now so much better imo. Also the solo leves are better, not easier but you can chain and get more xp then before. Party now makes more sense then before and is more fun. And i like the fact that not every mob dies after 1-2 hits. It now takes a bit longer to kill. So there finally is room to use the skills instead of spamming.
    Another good point is the fact that you get rewarded for links. This is the first patch that really changed a lot and i think its a big step in the right direction.
    The change to spells like flare, etc. also is a good change, even though the animation is still sub par (but that will change with blm i might guess)
    Ofc <3 to the chocobos and airships. The new added mobs look awesome as well.
    im pretty positive also because we could see some tiny bit of the plans for the redesigned areas, gear, etc.
    (3)

  2. #172
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Hands-down loving this patch so far - and I haven't even experienced all the [new] content it brought yet!
    (4)

  3. #173
    Player

    Join Date
    Sep 2011
    Posts
    24
    I can get used to the new balance but the new battle mechanics without queuing skills/spells feels clunky on a controller as CNJ.
    (1)

  4. #174
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    Was clunky at first, but ive adjusted. I have no problems anymore. Patch is very nice. People just need to learn how to adapt to changes. I cannot believe there were so many complaints just 1-2 hours after it went live.

    Its like a friend of mine who wanted to try another mmo after playing WOW for 6 years. He gave it 1 day, 1 single day and said. Game is too hard. He never gave it a proper chance, and I feel majority of you who complained about this patch hasnt either. Plus all changes hasnt been released yet. Who knows what changes 1.19a,b,c will bring.

    Have patience people ^^
    (2)

  5. #175
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Altera View Post
    Was clunky at first, but ive adjusted. I have no problems anymore. Patch is very nice. People just need to learn how to adapt to changes. I cannot believe there were so many complaints just 1-2 hours after it went live.

    Its like a friend of mine who wanted to try another mmo after playing WOW for 6 years. He gave it 1 day, 1 single day and said. Game is too hard. He never gave it a proper chance, and I feel majority of you who complained about this patch hasnt either. Plus all changes hasnt been released yet. Who knows what changes 1.19a,b,c will bring.

    Have patience people ^^
    Lol was that FFXI? If so I don't blame him!
    (0)

  6. #176
    Player

    Join Date
    Oct 2011
    Posts
    1
    I for one don't get a lot of time to play because of having a family and 2 small kids and 2 jobs, but I'm glad that this patch came out and I don't get why everyone is so pissed about it. I solo most of the time, and true before you could level fast but it made the game seem so easy. After dieing a couple times and adjusting to the patch with the right setup I can get exp chains x2 and 3 on the regular soloing. Plus its nice to actually have some strategy in the fights now instead of spamming actions. Just give it a chance and adjust you play style instead of being crouchity stuck in your ways and complaining. If you really are that upset by it move on to something else
    (3)

  7. #177
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    I like almost all the changes except the battle sytsem/exp changes. Feels like a huge step backward. I'm going to adjust, but hopefully I don't get Stockholm Syndrome to this change as I'd like to see it scaled back to something that is a balance between 1.18's too-easy-to-get-exp-against-higher-level-mobs (or what the "hardcore" claim "get to level 50 in two weeks") and 1.19's group-or-you're-screwed mentality. I hope the massive feedback from the base of players that only want to spend an hour or two a day on this game goes back to SE so they scale back some of the combat changes. Otherwise loving everything else.

    I like the fact crafting is now sane and accessible to more players now. I'm actually surprised there aren't any "hardcore" players complaining about how much easier it is to craft finished items and how they made recipes relatively accessible to casual players, considering how this thread consisted of a bunch of people pissing on the "casual" fanbase for not adjusting to the battle side. Them "resetting" the economy with the recipe streamlining and giving people an incentive to convert their dated gear into materia was IMO a pretty elegant solution to giving the economy a nice re-kickstart.
    (0)
    Last edited by Bahn; 10-06-2011 at 09:27 AM.

  8. #178
    Player
    Bartel's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Bartel Hayward
    World
    Ultros
    Main Class
    Marauder Lv 33
    I like almost all the changes except the battle sytsem/exp changes. Feels like a huge step backward. I'm going to adjust, but hopefully I don't get Stockholm Syndrome to this change as I'd like to see it scaled back to something that is a balance between 1.18's too-easy-to-get-exp-against-higher-level-mobs (or what the "hardcore" claim "get to level 50 in two weeks" and 1.19's group-or-you're-screwed mentality. I hope the massive feedback from the base of players that only want to spend an hour or two a day on this game goes back to SE so they scale back some of the combat changes. Otherwise loving everything else.
    I completely agree with you on this.
    (0)

  9. #179
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Drust View Post
    Pros
    Cheaper Repair
    Chocobo
    Airship
    Exp Chains ?


    Cons
    Downtime
    Slow Healing
    No survivability
    SLOW LEVELING

    So basically if we aren't partying leveling will now take 2-3x as long? you do about 1/4th the damage you used to do, have half the health, can barely take on a monster that is 2-3 ranks above you, and the exp isn't increased for monsters your own level. But let's not forget the exp chain! Which you can't use since fighting just one guy your level will leave you with half health or less. This patch is garbage, who (prolly nobody) tested this patch before they released it? was this to force you to be in parties?

    Slow leveling? You gotta know where to level, I've been getting chain 5+ getting 1k EXP a pop on R37 MRD. At Strongholds, and there chains build EXP fast. He said it would take 30 seconds or so to kill a mob compared to the 5 sec kills from before but EXP is greater.
    (0)

  10. #180
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Bahn View Post
    I like almost all the changes except the battle sytsem/exp changes. Feels like a huge step backward. I'm going to adjust, but hopefully I don't get Stockholm Syndrome to this change as I'd like to see it scaled back to something that is a balance between 1.18's too-easy-to-get-exp-against-higher-level-mobs (or what the "hardcore" claim "get to level 50 in two weeks") and 1.19's group-or-you're-screwed mentality. I hope the massive feedback from the base of players that only want to spend an hour or two a day on this game goes back to SE so they scale back some of the combat changes. Otherwise loving everything else.

    I like the fact crafting is now sane and accessible to more players now. I'm actually surprised there aren't any "hardcore" players complaining about how much easier it is to craft finished items and how they made recipes relatively accessible to casual players, considering how this thread consisted of a bunch of people pissing on the "casual" fanbase for not adjusting to the battle side. Them "resetting" the economy with the recipe streamlining and giving people an incentive to convert their dated gear into materia was IMO a pretty elegant solution to giving the economy a nice re-kickstart.
    I was grinding Dodo's on my lv17 GLA that were 5-7 levels below me. I did this for 10 minutes just to zone out and get some loot. I got 2k EXP. And that's not even trying. FFS people, stop complaining.

    A quick edit, something that I am not happy about; I just got 6k EXP in under 10 minutes from a pair of lv50 friends in my party rampaging the new LV15 dungeon in limsa. They killed everything in droves and I got ridiculous amounts of EXP. IMO that's broken and needs to be fixed. I think it was intended, to my dismay.
    (0)
    Last edited by Issac; 10-06-2011 at 09:58 AM.

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