Results 1 to 9 of 9
  1. #1
    Player

    Join Date
    Jun 2014
    Posts
    74

    QUEUE PVP AS 8 MAN PARTY - MISSING POPS

    When we queue as 8 man party, it take about 20 - 30 mins to pop which is enough time for someone to go afk... We had several annoying times where we miss pops cuz that one person wasn't near his pc to click ( Commence ). Which lead other 7 players to waste their 30 mins of waiting missing that pop and re queuing for another 30 mins.

    What im trying to say is... when queuing as a party why not let those afkers out and the others who commenced enter the match together as team?

    I wanna know if other pvpers who queue as team struggle with this problem and what the best way for this to be solved... cuz i have good players in my ls that i want to pvp with .... without having to miss up pops just cuz one of them went afk for 40 secs of pop...... which is ridiculous ...
    (13)

  2. #2
    Player
    Fubuki-Orez's Avatar
    Join Date
    Feb 2014
    Posts
    5
    Character
    Fubuki Orez
    World
    Odin
    Main Class
    Arcanist Lv 60
    I agree waltar!

    i feel an easy solution would be to bring us in to duty if 5/8 hit commence, AFKers would be dealt with by the system in pvp for AFK players.

    i would like to know how the teams are made because on our server (odin) maelstrom seem to never get into pvp but adders and flames seem to always get in.

    if you queue as a full party of 8 you should be prioritized to get into the battle but solo queues seem to be faster so nobody wants to queue as a team in fear of missing a duty pop because one person is afk T_T
    (4)

  3. #3
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    The people in my group are good about not doing this but I do wish it would change because it limits us from leveling other classes while we are queued. I'm not happy with how difficult it can be to change class to commence when aggro locked and see that as a problem in of itself, but it's one thing for me to take that risk when solo queueing, and another for me to risk preventing other party members from being able to commence. Plus if you have a while party queue up where they all did were doing something on a different class, chances at least 1/8 would be sprinting like crazy and still getting the Cannot Change Classes at this Time stupid message.
    (0)

  4. #4
    Player
    Stylelink's Avatar
    Join Date
    Jul 2014
    Location
    Limsa, where else would i get the salt
    Posts
    53
    Character
    Thy A'
    World
    Odin
    Main Class
    Conjurer Lv 80
    same problem here -.- And I've been complaining about that since secure
    (0)

  5. #5
    Player
    Sayori's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Shiro Sakurai
    World
    Odin
    Main Class
    Red Mage Lv 90
    The main issue i got with this system is that it counts towards 30 min penalty for the whole party, while just 1 person doesn't commence.
    (1)

  6. #6
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    I've also had this happen way too often, and to a lesser extent I've also had to deal with folks going, "Whoops, gotta go!" 20 minutes into the queue.

    I really wish the queue system in this game didn't actively punish people for trying to play with their friends.
    (1)

  7. #7
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Oh god do we need this. The current system not only punishes the 7 others who want to go in by causing them to miss their queue or give them a 30m penalty, it also screws with the other 16 people in that alliance. All because someone had to use the washroom, or fell asleep because the queues are like 40m long due to GCs.

    Add this in or remove GC restrictions so the queues aren't so goddam long.
    (1)
    The tiniest lala.

  8. #8
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    I don't think there is an easy solution with the system currently in place. I realize you are asking for a change, but at this rate asking for anything regarding PVP seems like it's asking for too much.

    If people go AFK you should tell them to turn off BGM (Back Ground Music) and put the regular volume up on their speakers super high so they can hear the pop, perhaps even in another room, and be prepared to rush back and hit 'Commence' quickly.
    There's not much else you can do. Because it's also too much to ask that the people you group with not go AFK longer than 45 seconds either...
    (0)

  9. #9
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    I wonder if SE added a frontline mode designed exclusively for premade parties if people would actually queue to that. Though my guess is no since most premades typically enjoy picking on PUGs for easy wins/kills.
    (0)