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  1. #21
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by FallenWings View Post
    Protip for MT Full slaying Faust CD timings, you can squeeze a vengeance at Start and Raw Intuition shortly after in the Berserk window and they will both be up towards the end of the Fight where he has 5-6 stacks. So ideally having Vengeance and RI for 1-2, Foresight and Awareness for 3-4, Thrill of Battle and Convalescence at 4-5 and RI Zerk and/or Vengeance at 5-6

    Then again this is just Faust lol.
    Keep in mind changing macros and cross class action/rotations between Faust and the main boss is totally legit too. Next week I'm going to ot the adds and test feather foot to see if they can be dodged. If anyone has attempted this, post plz and save me the hassle. Popping feather foot at 6 adds would be a definite mitigation on those cleaves
    (0)

  2. #22
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Well I guess you could replace Provoke for Featherfoot? If you really wanted to min-max it then I suppose Featherfoot nexto Foresight and Awareness then Bloodbath Timed with Both Zerks. Seems like a hassle to put your CC's on that long reset timer just for a 10% chance at evasion that probably doesn't work considering we're unable to dodge any attacks without it. Prove me wrong though!
    (0)

  3. #23
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    https://www.youtube.com/watch?v=AjTt2UxKvCM

    This is the rotation I use as OT for 3x FC, but it requires a pre-Vengeance and an RI. Dunno how good it would be as a MT rotation (I don't run with a NIN).

    Without using Vengeance you would do something like:

    HS -> Maim -> Eye -> [Brutal] -> HS -> Maim -> [Pot] -> Eye -> IR -> Fracture -> HS -> Berserk -> FC -> Infuriate -> FC -> [RI] -> SS -> BB -> HS -> Maim -> SE -> Fracture -> FC -> Pacified

    Use Brutal Swing whenever it comes back up, which should be somewhere in the Berserk window. The only problem with this is I have no idea how powerful NIN's aggro generation tool is, and this is starting in Deliverance and doing 2x SE before 1 BB (if you don't, Eye will fall off, but I guess if you coordinate with your NIN you could fix that). If you manage to not lose aggro, this will give you 2 fully buffed FCs and 1 Berserk buffed FC. If nothing else, that should explain the basic principle behind getting 3x FC without using Veng + RI.
    (0)

  4. #24
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Nin's Shadewalker (Enmity Transfer) allows me to hold hate against a Front Loading DRG If I start into SE BB then 9zerk this is howeer still extremely close. Pop a smokescreen on the DRG and the rest using Quelling Strikes you won't need defiance at all for aggro granted that I am using BB every chance I get.

    In regards to your Ot rotation, I feel that the Frac just ends up clipping the zerk frac and you're better off using your pot and IR inside yorurberserk so that they have the full effect as well as fully buffing the ending Fracture. Can't roughly calculate total potencies now cause of mobile phone though I don't believe its that much of a difference to matter all that much.
    (0)

  5. #25
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I'd actually love to see the math on that since I'm mainly going under assumptions. My thought process was that I had a 5 Abandon + IR + Pot buffed Fracture which is clipped at 10s-ish by a Berserk + 5 Abandon Fracture. If I moved Fracture ahead after the 2x FCs (or in-between them for the 5 Abandon bonus) then I'd only get the 1 buffed Fracture. There might be something really obvious I'm missing, the former just seemed better when I was testing out different things.
    (0)

  6. #26
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Very sparse testing in 2.x, and before skill speed revamp, but I believe fractures dot is only increased during berserk, and if the buff wears before the dot, it just does normal potency damage. That's why my rotation only includes the 1 fracture in favour of more stacks. If I'm wrong, let me know
    (0)

  7. #27
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    https://docs.google.com/spreadsheets...it?usp=sharing

    Mah Crude Maths
    Arbitrary buff modifiers.
    Forgot Deliverance.
    BLM Friend was useless.
    F@#! calculating Crit RNG
    No sleep
    (0)

  8. #28
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    Just check out Xeno's channel and you are good to go.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  9. #29
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    what are ppls average results from AS1 Oppressor? ive been averaging about 600-700 from what ive been told. during our progression and on our clear i was around 647. given i goofed my rotations a bit and died at the end. i typically take 1.0 while in deliverance as the MT runs across the map while .05 is walking down and don't throw on Defiance until right as ADDs spawn until Jump- then im in deliverance again till ADDS etc. i know i am losing dps when i need to run away to bait resin if i have 2 lazers right next/under the boss ( i bait it away in a corner to give melee/ranged dps enough wiggle room )- but i figure thats just RNG
    (0)

  10. #30
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    My first clear with a lot of Defiance time was 636 in week 1. My clear tonight was surprisingly just under 700. I expected way more as I used a lot more Deliverance. However, I did have to use Defiance a lot after second buster due to WHM running low on mana.

    I think it would be a lot more but we killed it tonight just after third jump literally right as I pressed Berserk. Had we killed it before third jump entirely, or a few seconds later for my Berserked Fell Cleave goodness, I would have been somewhere higher.
    (0)

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