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Thread: Astro ideas

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  1. #1
    Player
    Liselsia's Avatar
    Join Date
    Jun 2013
    Posts
    361
    Character
    Rena Kisaragi
    World
    Faerie
    Main Class
    Pugilist Lv 80
    I think draws are "fine". I love to see the more uninventive cards like spear to be made into something creative. Like granting a Barrage/Duality. But thats not really a balance concern.

    Something I love to see is some buffs for Disable. I love it to be a aoe. If targeted near a group of mobs it effects all of them. Disable is a really fun skill to use but its hyper situation like old Uwer/Spire card design. I would love to see it tweaked so it has multiple situations of usefulness such as E4E.
    (0)

  2. #2
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Estella View Post
    Draw - change the cooldown to 15s same as Royal Road with the addition to give 2 or 3% of mp back
    This wouldn't be bad, and probably better than the crappy change they did to LS/ewer in terms of mp. Either that or add a skill that sacrifices the drawn card for mp (looking at you spire).
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  3. #3
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Estella View Post
    Draw - change the cooldown to 15s same as Royal Road with the addition to give 2 or 3% of mp back
    That's 8% - 12% MP back per minute on top of Luminiferous Aether....

    It should be one or the other. I'd prefer a 20s Cooldown tbh.

    Nocturnal Sect - Add a passive trait to reduce 5% or 10% mp consumption on Aspected abilities
    What's the point? Shield will still be bad and overall healing output would be bad still as well. You made their crappy shields more mana efficient, hooray? AST is already more "mana efficient" in terms of cost-per-potency and they aren't good because their potency is too low throughout a fight. Increasing their MP efficiency without actually increasing their healing output won't do anything.

    AST needs a unique way of healing or of buffing the other healer's healing in order to replace one of the other healers.
    (0)
    Last edited by SuzakuCMX; 08-11-2015 at 04:11 PM.

  4. #4
    Player
    Zezaa's Avatar
    Join Date
    Aug 2015
    Location
    Ul'Dah
    Posts
    8
    Character
    Zeza Lee
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    How about this...

    Noct and diurnal sect increases Mind and/or Pie to all party members.

    If you want AST to heal "less" just give the other healers a little hand!
    (1)

  5. #5
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Zezaa View Post
    How about this...

    Noct and diurnal sect increases Mind and/or Pie to all party members.

    If you want AST to heal "less" just give the other healers a little hand!
    This is also what I've been suggesting :P But I'd rather it be a skill (like rework Synastry) that can be placed on the other healer to increase their healing output by a %. That way AST can focus on DPS and cards and ensures the other healer can take up the healing slack.

    In addition to that, changing Draw to a 20s CD and changing Noct Stance and CO/CU, I think those would be all the buffs AST need. No need to directly buff AST's healing output and also ensures AST/AST is still worse than AST/x class because their healing output would still be far less.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

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