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  1. #1
    Player
    Kazama's Avatar
    Join Date
    Oct 2013
    Posts
    69
    Character
    Kazama's Pajamas
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Duelle View Post
    PS: Aim customization to be in the vein of aesthetics and you get what you want without messing with game balance.
    This negative a million times over. Many of us have absolutely no care whatsoever about aesthetics. What the hell is wrong with gamers these days... has all the console "DLC Skin" garbage gone to your heads this bad? What is fun about glamouring your character? Seriously, how is this even entertaining in the slightest? You click a button and you look different WOOOOOW such excitement! I do that every day when I put my clothes on...

    Personally, your PS sounds to me like getting none of what I want an even more of what I couldn't care less about. I'm going to go ahead and say, it's players like you who are destroying this genre of games. It's all turning into Barbie Dress Up Party 2015

    As far as the OP is concerned, I'm all for it. Even if it's just fun to try strange builds to solo one fight, options, illusions or reality are always nice to have. People already run around in sub optimal gear and who knows where their stats are allocated sometimes. I mean, we already have lolDRGs running around in full tank gear...
    (1)

  2. #2
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    You sound like Dennis Leary lol, but I don't care for aesthetics either. What is the saying? Lipstick on a pig? Then to top it off, some of those aesthetics are locked behind dlc content in a bunch of games...

    I want customization but I don't think it should come in jobs, only classes. Jobs are designed to fill one role, when they start filling others, all jobs start to feel very similar. In a large group setting, it makes dynamics less interesting. Plus we get less new jobs designed. If the horizontal mambo is done to classes, that will make it still be specialized according to job you play. Then the classes will become like subjobs to the jobs, some locked to certain jobs.
    Some new classes should be designed to augment job playstyles in different ways.

    Outside focused hard group content. They should remove the cooldown of switching between classes(jobs remained on cooldown). The armoury system was originally built that way. No other game I know of, allows you to swap skills and gear that fast without macros.

    Classes= Sandbox experimentation.
    Jobs= Themepark ride.
    (0)
    Last edited by Sandpark; 08-13-2015 at 07:12 AM.