Quote Originally Posted by Aeyis View Post
The only times there are clear distinctions is when something is clearly for an entirely different area of the game (IE PvP: raid bosses/mobs are usually immune to CC), or when one of the abilities is imbalanced compared to the others.
That's it. You figured it out. This always always always happen. 3% more damage on combustion or an extra 30% on bleeds that increases your proc chance on a trinket or pyromancers gaining an extra damage buff if they spec 38 points in or anything that makes any of the selection of choices mathematically superior. And there is always a mathematically superior choice. You don't 'debate' which choices are best when you've simmed them out for millions of hours of play time to figure out precisely which is the superior choice for each kind of fight that you'll be participating in.

It's another step in the complexity chain of playing that gives you no actual choices and gives players another opportunity to shoot themselves in the foot by making obviously inferior choices. It is a bad idea. No one has ever done it correctly, and trying it once again is something I don't want to see any MMO dev wasting time on. Much less devs for a game that I actively play. Spend more time creating new raid bosses or new jobs to play or new gold saucer events or anything else.