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  1. #1
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Interesting. Perhaps its different when your ahead of the curve and actually make some of those ''BiS builds''. There is very rarely a true best build. Even more so if the abilities are not the same one with a different color.

    I think its more a problem of some people wanting something to believe in. A ''skill build'' to believe in, haha.
    Bit a little more serious, really people should get over themselves.

    It's particular silly to require of people to ''spec like this because I read this in a PRO guide''.


    If you've ever been part of any high level build/spec discussion then you would know there much of such builds are up for debate.
    The only times there are clear distinctions is when something is clearly for an entirely different area of the game (IE PvP: raid bosses/mobs are usually immune to CC), or when one of the abilities is imbalanced compared to the others.
    (0)

  2. #2
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Aeyis View Post
    The only times there are clear distinctions is when something is clearly for an entirely different area of the game (IE PvP: raid bosses/mobs are usually immune to CC), or when one of the abilities is imbalanced compared to the others.
    That's it. You figured it out. This always always always happen. 3% more damage on combustion or an extra 30% on bleeds that increases your proc chance on a trinket or pyromancers gaining an extra damage buff if they spec 38 points in or anything that makes any of the selection of choices mathematically superior. And there is always a mathematically superior choice. You don't 'debate' which choices are best when you've simmed them out for millions of hours of play time to figure out precisely which is the superior choice for each kind of fight that you'll be participating in.

    It's another step in the complexity chain of playing that gives you no actual choices and gives players another opportunity to shoot themselves in the foot by making obviously inferior choices. It is a bad idea. No one has ever done it correctly, and trying it once again is something I don't want to see any MMO dev wasting time on. Much less devs for a game that I actively play. Spend more time creating new raid bosses or new jobs to play or new gold saucer events or anything else.
    (4)
    My life while tanking is an existential hell from which there is no escape.