Well. That is a fair reason to be against it. Only actual reason I've seen in this thread, in fact.
But that does bring us to the heart of the matter. The game (rather, MMOs in general) being dumbed down because people dont want to 'deal with things'.
The fantasy and sci-fi genres were originally for people that wanted to explore possibilities. RPGs were ideal for these genres. Stats or abilities were a reflection of character customization. Altho some RPGs did very well without adding stats, I do believe with the limits to possibility developers can reasonably put into a single game(due to resource/money limitations + hardware limitations), that stats did offer additional depth; at affordable resources spend for developers.
Can this truly be considered a Final Fantasy game if people do not wish to deal with possibilities? Isnt [Possibility] the very core of fantasy, and final fantasy?
Final Fantasy allowed us to watch us a grand story in each of its incarnations. But it was a story with little room for exploring who our characters were. Cecil was Cecil. Tidus was Tidus. So they added new skill systems each game, and allowed us to play with different stats. I used my Yuna as a Grey Mage, rather then the healer she [canon] was.
There were best builds. But how many actually used those? How many used 'better' characters rather then the ones they enjoyed playing? How many people used Tifa/Cloud/Aeris for the entirety of the game that allowed them, despite other characters being strong as well?
All of the characters could be played and cleared the game with, and quite well. Characters could often be played in various ways as well. Because customization allowed this.
FFIV Cain Phoenix Res tactic? Would not have been possibility if not for customization. Yuna Black Mage? Likewise.
Now people play FF games mostly for the story. But they are still RPGs, how many people that look to play RPGs or FF games will not enjoy the stats or skill develop systems? How many people look to play a FF game that lacks 'complexity'?