Quote Originally Posted by gzuscry View Post
Customization is not the problem, ppl just fail to realize that this game and every other mmo who labels itself as rpg nowdays is designed in way where is is this one treshhold caled dps check. No skill/creativity/thinking is ever required to do active fighting. All the boss fights are desingned in rat labyrinth fashion, you just run in every direction until you find the food. You can argue that executing rotation is "da skill", but even that aspect is made cookie cutter aplication for EVERY single fight that happens, happened and will be introduces in future.
They way i feel the fighting is with hitting and recievieng if you boil it down is no different then juggling beads on abacus back and forth.
This really depends on what type of player you are, there are multiple ways of doing most fights. If you work on progression there is a hell of a lot more work that just doing a dps check. Players have to read over the tool tips of every ability the boss casts, watch every mechanic and hit closely and then debate the best method to handle each different aspect. Groups can spend a good 15-20 minutes just standing there in between pulls going over this stuff. Just because you watch guides and get spoon feed you the difficult part of the fights, doesn't mean that they are just dps checks for everyone else, it just means you took the easy way out. There's nothing wrong with watching guides if they are available for what you are working on, but figuring out mechanics is a lot harder than dps checks, and there is a lot of freedom with strategy in this game.

So in short, you are mistaken, this game isn't just one big dps check.