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  1. #1
    Player
    gzuscry's Avatar
    Join Date
    Dec 2014
    Posts
    90
    Character
    Asuka Kusanagi
    World
    Lich
    Main Class
    Goldsmith Lv 60
    Customization is not the problem, ppl just fail to realize that this game and every other mmo who labels itself as rpg nowdays is designed in way where is is this one treshhold caled dps check. No skill/creativity/thinking is ever required to do active fighting. All the boss fights are desingned in rat labyrinth fashion, you just run in every direction until you find the food. You can argue that executing rotation is "da skill", but even that aspect is made cookie cutter aplication for EVERY single fight that happens, happened and will be introduces in future.
    They way i feel the fighting is with hitting and recievieng if you boil it down is no different then juggling beads on abacus back and forth. In a way to me active combat healing class is mysterry to this day, there realy is no logical concept behind action of 'to be healed in active combat'. I think that healing class as part of holy trinity in the concepts it was concieved will die when humanity will adopt real virtual reality gaming as it is depicted in SAO. Healers in essence are just potions you spamed when you played diablo 2. Even if i look through roleplayers fantasy eyes, even then I cannot think of any logicaly acceptable reason how healer as he is in videogames could possibly function.

    You can cry all you want about customization, but as long as there will be timed dps checks and every single job boiled down to bare bone functioning (all the fancy animations and graphical shinies removed) will be identical how they work and what they do, ppl will look past they shinies and will look for raw numbers to operate with. As those the real thing that matter.
    (2)

  2. #2
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by gzuscry View Post
    Customization is not the problem, ppl just fail to realize that this game and every other mmo who labels itself as rpg nowdays is designed in way where is is this one treshhold caled dps check. No skill/creativity/thinking is ever required to do active fighting. All the boss fights are desingned in rat labyrinth fashion, you just run in every direction until you find the food. You can argue that executing rotation is "da skill", but even that aspect is made cookie cutter aplication for EVERY single fight that happens, happened and will be introduces in future.
    They way i feel the fighting is with hitting and recievieng if you boil it down is no different then juggling beads on abacus back and forth.
    This really depends on what type of player you are, there are multiple ways of doing most fights. If you work on progression there is a hell of a lot more work that just doing a dps check. Players have to read over the tool tips of every ability the boss casts, watch every mechanic and hit closely and then debate the best method to handle each different aspect. Groups can spend a good 15-20 minutes just standing there in between pulls going over this stuff. Just because you watch guides and get spoon feed you the difficult part of the fights, doesn't mean that they are just dps checks for everyone else, it just means you took the easy way out. There's nothing wrong with watching guides if they are available for what you are working on, but figuring out mechanics is a lot harder than dps checks, and there is a lot of freedom with strategy in this game.

    So in short, you are mistaken, this game isn't just one big dps check.
    (1)