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  1. #1
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    The problem is that this game has only one 'scenario' that is relevant: you will always have the role type you need and damage is king. There is no content with different party requirements and possibly class skills dealing with out of combat mechanics. There is no solo content challenging enough for you to need to think about your defensive capabilities if you're not a tank. There is no duo content where you can't fit the trinity roles.

    An example based on an experience I had in XI: I was a samurai with a dancer sub class that allowed me to self heal with my TP. I was trying to solo some tough mobs, I can't remember for what but I did. I went into the zone carrying a katana near to my current level and started fighting. Each hit would give me some tp and then I would heal myself with that but the mobs were hitting me too hard and I died. I came back and took a look at my inventory. I had an old katana that was a multi hit katana that would rack up lots of tp per attack round. It was weak, and would do less damage than I would with my current katana overall, even if I spent all the TP I gained into special moves, and I would be dead if I spent my TP that way. But I was able to solo the mobs I was trying to kill simply because I could outlast them with all the heals at my disposal, even if it took longer. I would definitely have to use my 1st katana in a party situation but that 2nd katana is not worthless to me.

    But then, you refute to me that it'd bloat the armory system. That is SE's problem not ours. Plenty of other games are able to give their plays tons and tons of inventory system without constantly making excuses despite repeated demands and requests. We ditched 1.x because it had a lot of problems, because it had many limitations that wouldnt allow the devs to do what they wanted to do. Yet here, we are, this time with probably just as many can't dos and won't dos because of self inflicted limitations. One of the excuses are even something like "we can't do something like that because...the way we set up the system, it'd be troublesome." Then why even design something like that when you already had 1.x at the back of your mind? Dev convenience over customer convenience?
    (2)

  2. #2
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Gardes View Post
    There is no content with different party requirements
    And this would be a good thing if it were true. No one likes to be excluded from content just because they don't have the right job.

    Your SAM example is also a prime example of the issues with FFXI's lack of balance. You managed to work your way around the system because you had the tools for it. Several jobs wouldn't have had the problems you had, others would have it much worse.
    (7)

  3. #3
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gilthas View Post
    And this would be a good thing if it were true. No one likes to be excluded from content just because they don't have the right job.

    Your SAM example is also a prime example of the issues with FFXI's lack of balance. You managed to work your way around the system because you had the tools for it. Several jobs wouldn't have had the problems you had, others would have it much worse.
    A bst could go naked and solo the hell out of this mobs , same goes for NIN/DNC or DNC/NIN , PUP , RDM and dependding on what type of mobs BLM/SCH could solo it with easy.

    some jobs are far better at soloing stuff than others? yes happens in every mmorpg , u dont balance around "soloing" because then the game will be a mess
    (1)

  4. #4
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Warlyx View Post
    A bst could go naked and solo the hell out of this mobs , same goes for NIN/DNC or DNC/NIN , PUP , RDM and dependding on what type of mobs BLM/SCH could solo it with easy.

    some jobs are far better at soloing stuff than others? yes happens in every mmorpg , u dont balance around "soloing" because then the game will be a mess
    And yet here in FFXIV all healers have access to a DPS stance and have several DPS abilities. And tanks have abilities to increase their DPS too.

    Probably because someone at SE figured out that it's nice to be able to efficiently solo things in the open world.

    Quote Originally Posted by Reynhart View Post
    They want to play it safe because players complain as soon as they have to "think".
    Diablo 2 ? Let's imagine some buils and try lots of skills. Diablo 3 ? Let's have all the skills available because we don't want the "burden" of creating our own character.

    FFXIV v1 ? Plz, remove the physical level, it's sooooo complicated to spend our stat points wisely if we wan't to create either a specialist or a jack-of-all-trades.
    And yes, I realize the the physical level had flaws in v1, but instead of adjusting it, they decided to scrap it completely because people cried over and over. So, in v2, they gave stat point distribution back, yeah ! But it's useless, since almost every job use only one stat.
    Lol, really not surprised to see that what you really want is for others to get screwed over for making the wrong choices.
    (1)
    Last edited by Gilthas; 08-12-2015 at 08:04 PM.

  5. #5
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Gilthas
    And yet here in FFXIV all healers have access to a DPS stance and have several DPS abilities. And tanks have abilities to increase their DPS too.

    Probably because someone at SE figured out that it's nice to be able to efficiently solo things in the open world.
    No, someone figured out if they made jobs too rigid in their role. Certain jobs would not be able to solo anything except easy prey. It is one thing not to have a ton of open world content. It is another if you can't solo what little open world content is there.
    Quote Originally Posted by Gilthas
    Lol, really not surprised to see that what you really want is for others to get screwed over for making the wrong choices.
    Who cares what he wants for others? Isn't that the point of an rpg? To put yourself in different roles and make hard choices, and how you progress is due to the good or bad choices you made? If there is no input besides pushing play or choosing an order which it plays, it may as well be a movie.
    (1)

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gilthas View Post
    Lol, really not surprised to see that what you really want is for others to make choices.
    Fixed that for you.

    You realize that, by allowing everyone to play each job, FFXIV is the perfect game for testing ?
    Let's say I love tanking as a PLD and a DRK. Maybe I'll decide to follow the "accepted best" build (Quotation marks, again) for DRK to participate in endgame raid, but I'll can try to focus my PLD on it's CNJ heritage to make him a back-up healer for every other content ?

    My PLD will feel unique to me, and with the lockout, endgame raiding will always be only a small fraction of the content I'll do each week, anyway.

    So even if you think my PLD is "screwed", my character as a whole can still participate in everything.

    Back in ARR, friends decided to test almost every low-level dungeon as a 4 Arcanist team (Not SCH nor SMN, ACN). You know what ? It was fun.

    EDIT : And before someone jumps on the "You see, customization is already in the game for ACN". Yes, I know it is, but still ONLY for Arcanist, and only because it evolves into two different role so it needs a more versatile toolkit.
    (0)
    Last edited by Reynhart; 08-13-2015 at 12:56 AM.