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  1. #1
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gilthas View Post
    Using your BRD argument (and they're nowhere as bad as you paint them), if you had your way, not only would we have the possibility of being stuck with 2 BRDs, we could get 2 badly spec'd BRDs. People already complain about getting stuck with bad players in DF, and you want to multiply the problem several fold by telling SE to just ignore job balance.
    I didn't paint them "Bad", I painted them weaker DPS wise as BLMs. And, like it or not, when looking at pure numbers, it's true. And everyone seems to think that only DPS numbers are important, which is also stupid except for hardcore raid content, because who cares if it takes 15 minutes to clear a dungeon instead of 10...

    There's a difference between "job balance" and "being obsessed with min-maxing". And min-maxing is only important for raids

    The game is already imbalanced. You can't have that much DPS with the exact same damage output, several healers with the same healing (and damage) output and several tanks with the exact same mitigation (and damage output) - god, why are people so focused on damage output, these days ?

    As for fun, let's bring BRD again, shall we. Suppose ARC had two specs, one being BRD and the other Bow Mage. Just look at all the threads, and you'll quickly realize that lots of people would chose BRD for the sake of "fun" even if the damage output is lower than a Bow Mage.

    And it would quickly become a non issue, since you'll be able to clear every content with any of those specs eventually.
    (2)
    Last edited by Reynhart; 08-10-2015 at 09:29 PM.

  2. #2
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    Quote Originally Posted by Reynhart View Post
    The game is already imbalanced.
    Sorry, but going "the game is already unbalanced so its ok to make it much worse" isn't a good argument.

    Just look at the ridiculousness of some of your arguments: "Who cares if it takes 15 minutes to clear a dungeon instead of 10?". The answer is actually "A whole lot of people care".
    (13)

  3. #3
    Player
    LandricFrey's Avatar
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    Aug 2013
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    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    The problem is, too many people just want to jump in and play without having to learn anything. They want to clear content by just looking up youtube, instead of learning because no one seems to have any patience anymore. They want to clear and clear NOW! Sure I get it, I don't have much time to play and I'd like to get things done as well, but it's too the point where this mentality is just sad. FF14 community, are you enjoying your mindnumbing, tunnelvision clears? If you rage after each wipe, I don't think you were having much fun in the first place. SE is at fault for making the game too grindy. I know that it's not the worst grind of MMO's, but it is by far the worst of the big named games, and we all know grind=boring, and I know grind also may = subs staying subbed, but at some point people get burned out and I believe they will lose more than they thought they'd keep.

    My point? I'm all for it(You have my like), but I can see why the industry moves away from it. The simpler the game the worse it is for me, so I'll just play more single player games and/or less games in general.

    Good luck to you.
    (1)

  4. #4
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gilthas View Post
    Sorry, but going "the game is already unbalanced so its ok to make it much worse" isn't a good argument.
    It's a better argument as "We can't do it because the game needs to keep its balance". At least my argument is not a blatant lie...
    I hope you'll advocate for never adding another new job too, since any new jobs will either de ignored because it's the absolute best, or ended up discriminating an existing job because it's better in every way...
    Quote Originally Posted by Gilthas View Post
    Just look at the ridiculousness of some of your arguments: "Who cares if it takes 15 minutes to clear a dungeon instead of 10?". The answer is actually "A whole lot of people care".
    Yeah, I'm sure...pretty much the same people complaing about how higher crafting recipes "promotes" gil buying instead of actually spending time playing and leveling crafters to earn the stuff...

    Don't worry, I'm sure will continue to gate dungeons in order to kill speedruns entirely. Then people will stop thinking that "faster" is automatically "better".

    This will be the third thread where I post this idea, but if you do a risky speedrun resulting in severals death, your run is WORSE, even if it takes shorter time than a normal run.



    Quote Originally Posted by LandricFrey View Post
    The problem is, too many people just want to jump in and play without having to learn anything.
    Basically, people don't want to have fun, they want rewards
    Quote Originally Posted by Sandpark View Post
    The system doesn't need any work, it is already in place with classes.
    Jobs= Specialization=Different from other jobs=job of same type exactly the same
    The problem is that everyone can play each job. If everyone can be the same all the time, it's no specialization.
    If players could only level one tank, one healer, one caster, one ranged physical and one melee, you could say that each job is a specialization of a role.
    (0)
    Last edited by Reynhart; 08-10-2015 at 10:28 PM.

  5. #5
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    Quote Originally Posted by Reynhart View Post
    It's a better argument as "We can't do it because the game needs to keep its balance". At least my argument is not a blatant lie...
    I hope you'll advocate for never adding another new job too, since any new jobs will either de ignored because it's the absolute best, or ended up discriminating an existing job because it's better in every way...
    Apples and Oranges. I'd rather SE work into adding new jobs and keeping them balanced than work on trying to juggle the balance of several specs on each job.

    Quote Originally Posted by Reynhart View Post
    Yeah, I'm sure...pretty much the same people complaing about how higher crafting recipes "promotes" gil buying instead of actually spending time playing and leveling crafters to earn the stuff...
    This isn't apples and oranges. These are things that aren't even comparable.

    But I will talk about crafting. Gathering and Crafting at the moment is complete and utter tripe.

    Instead of being a relaxing and entertaining side-activity to support your battle classes, it's become a grindy activity only for hardcore crafters and gatherers. I already have a job, when I log in to FFXIV I want to have fun, not have a second job.

    And yes, this inflated economy and all the obstacles that prevent players from being self-sufficient do indeed promote gilbuying.
    (5)
    Last edited by Gilthas; 08-10-2015 at 10:59 PM.

  6. #6
    Player
    Sandpark's Avatar
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    Sep 2013
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    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Reynhart View Post
    The problem is that everyone can play each job. If everyone can be the same all the time, it's no specialization.
    If players could only level one tank, one healer, one caster, one ranged physical and one melee, you could say that each job is a specialization of a role.
    I want customization same as you. But I want mine on classes which are not are built for specialization but horizontal gameplay.

    If I buy a 1969 Gibson Les Paul and 200 others do, while 100,000 buy a Fender Stratocaster. My Les Paul is still has a signature build and sound. It still has specialization, same concept with jobs. Sure you can add different strings or pickups or have it made out of different wood. But that would only change the tone, not the core of what it is.
    (1)

  7. #7
    Player
    LandricFrey's Avatar
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    Aug 2013
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    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    Basically, people don't want to have fun, they want rewards.
    Pretty much sums it up. Just content completion. Remember, I'm on your side. I've started 3 hot topic threads about this same thing and I'm just giving you the general idea of your opposition.

    Everything for the holy *takes hat off and holds over chest* "BALANCE", even if it means every skill had to be the exact same across every class. (Which btw, there actually are some like this in game. Same skill different name and graphic.)

    Once again, good luck! *goes back to playing single player game, has way more fun*
    (3)