Like I said, I don't understand why they weren't. SCH and SMN can both be adjusted without touching the other job, either through their pet of their unique skills. And we all foresee that the number of job skills would become a bigger part of your kit than your class skills eventually. As for the bonus points, it's not that big of a problem, or if they think it is, I don't think it'd be that difficult to tie them to jobs and not classes. Problem solved.
I hope so. But if they put it in 4.0, people will have a really hard time adapting since they'd be used to the gameplay for several years.
I started around 1.18, so I know a lot of flaws were already fixed. Before that, it was probably too big of a mess to be worth saving.
I don't know if the percentage is that close, but it doesn't really matter...the elitists are given what they want for.
Alex Savage is a big WTF for people who think that this game can be cleared in a breeze
Without the unsync, I'm sure Final Coil would still be a really tough gate, even with the Echo.
And, I suppose those elitist would love to have more theoerycrafting and freedom, because they are the one creating the meta.
"DRK sucks !
- You know, that famous Free Company cleared that with a DRK ?
- Really ? Ok, then DRK is awesome !"
And, having multiple specs doesn't prevent people from choosing the most basic spec and still be able to perform decently. Since the few last FF all had mechanics where the game plays for you, maybe they could implement something that chose traits for you
The problem with "casuals" is that most people think "casual" equals "bad player" and "hardcore" equals "good", which is a...ok, I'll stop using that word...which is just plain wrong. Even Alex Savage is catered for "casual" as in you don't need to play... for 6hours a day to feel like I made some kind of progression...
I am willing to make sacrifices if that means more people can enjoy the game. But if there's a solution to please more people, why overlooking it ?
I tend to avoid using strong language as long as people don't start replying like "I don't know how your idea would work so you're stupid to even think it can work". Especially when a game is as young as XIV.
Steps of Faith is an utter disappointment...don't get me wrong, I loved the concept, the strategy you needed to clear it. But, yes, people couldn't beat that. And instead of staying true to "You can't beat that, you wont last in 3.0", they nerfed it so bad that you can basically ignore every mechanic and still win. What they should have done with Steps is removing it from the Trial roulette and put it in the Main Scenario roulette. This way, people could still do the Trial for a quick and easy tomestone reward and wouldn't leave en masse whenever Steps of Faith popped. (Which is still a reality, even after the nerf...)
I made a reference to that :
And Yoshi-P answered the same way "We fear these items would become mandatory". Again, out of the really hard engame content, anything can be clear efficiently with whatever setup you have and whatever gear (Apart from obviously bad choice of gear, of course).