
My life while tanking is an existential hell from which there is no escape.


Excuse me, why do you play DRK when half of tank threads claims that WAR is the absolute "best" ?
On you could feed both snake to bring back their stacks...
Killing adds before they reach a death zone is a DPS check.
Not one of these things were ever "tight".
Using a limit break to kill one slug and letting the tank run around is anything but a "DPS check"
Indeed, but does that mean that the other mechanics were skipped ?
Problem is that all you HW example are only DPS check except maybe the oppressor.
Last edited by Reynhart; 08-12-2015 at 01:33 AM.



I kinda like being able to look at a persons job and know roughly what to expect. I don't want to have to ask "are you a healing WHM, a DPS WHM, or a Buffing WHM... This is what people wanted and asked for back in 1.0 I was part of that survey and I know what I selected. No one cared back then but now that its popular all the armchair devs are coming out of the wood work trying to say "what's best".
Looking forward to your game when you make it. I might have to try it out, then tell you how you could have made it better!
EDIT:
The customization you are looking for is slowly coming. Best example is the WAR. I can now switch between Tank and DPS (at 60) and its identifiable by the Defiance buff symbol.
And the "stuff is already unbalanced so its ok to make it even worse" argument rears its ugly head again...
It's a lot easier to balance jobs without having to take different specs into consideration. You know, that's the reason why only Arcanist branches into 2 jobs, the development team realized it was a pain in the ass to balance both SCH and SMN because they shared most of their abilities.


Just stop. Go do the Moonfire event and close the forums.Excuse me, why do you play DRK when half of tank threads claims that WAR is the absolute "best" ?
On you could feed both snake to bring back their stacks...
Killing adds before they reach a death zone is a DPS check.
Rafflesia's honey bees were a DPS check.
Not one of these things were ever "tight".
Using a limit break to kill one slug and letting the tank run around is anything but a "DPS check"
Indeed, but does that mean that the other mechanics were skipped ?
Problem is that all you HW example are only DPS check except maybe the oppressor.

I swap around to whichever tank my group needs for best performance per fight in Savage? It's terrible, but oh well the price you pay for raiding in an unbalanced game.
Like in WoW how talent choices/tank classes were swapped on a per fight basis because they were the best for that fight during progression.
Which was terrible, but oh well the price you pay for raiding in an unbalanced game.
Hint hint actively antagonizing this is also terrible.
My life while tanking is an existential hell from which there is no escape.



Well. That is a fair reason to be against it. Only actual reason I've seen in this thread, in fact.
But that does bring us to the heart of the matter. The game (rather, MMOs in general) being dumbed down because people dont want to 'deal with things'.
The fantasy and sci-fi genres were originally for people that wanted to explore possibilities. RPGs were ideal for these genres. Stats or abilities were a reflection of character customization. Altho some RPGs did very well without adding stats, I do believe with the limits to possibility developers can reasonably put into a single game(due to resource/money limitations + hardware limitations), that stats did offer additional depth; at affordable resources spend for developers.
Can this truly be considered a Final Fantasy game if people do not wish to deal with possibilities? Isnt [Possibility] the very core of fantasy, and final fantasy?
Final Fantasy allowed us to watch us a grand story in each of its incarnations. But it was a story with little room for exploring who our characters were. Cecil was Cecil. Tidus was Tidus. So they added new skill systems each game, and allowed us to play with different stats. I used my Yuna as a Grey Mage, rather then the healer she [canon] was.
There were best builds. But how many actually used those? How many used 'better' characters rather then the ones they enjoyed playing? How many people used Tifa/Cloud/Aeris for the entirety of the game that allowed them, despite other characters being strong as well?
All of the characters could be played and cleared the game with, and quite well. Characters could often be played in various ways as well. Because customization allowed this.
FFIV Cain Phoenix Res tactic? Would not have been possibility if not for customization. Yuna Black Mage? Likewise.
Now people play FF games mostly for the story. But they are still RPGs, how many people that look to play RPGs or FF games will not enjoy the stats or skill develop systems? How many people look to play a FF game that lacks 'complexity'?
Last edited by Aeyis; 08-12-2015 at 04:47 AM.


How many savage clears do you have?


Go play Dark Souls or something. I don't need stupid insta-kill mechanics just to clear a fight. Fighting a Boss 3247683479349 times just for gear and having one little mistake cost you the fight for everyone is stupid. That's not Difficulty at all. 2x Damage and 2x HP is not difficulty. It's a luck base mechanic that should only be in single player games. Wiping because of someone's shenanigans is not difficulty but an annoyance that's isn't needed when you just want to clear a fight, get drops and move on.
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