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  1. #12
    Player
    RajaVamberaux's Avatar
    Join Date
    Oct 2014
    Posts
    60
    Character
    Raja Vamberaux
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    These are some of these changes I'd like to see (can't remember them all and I'm at work at the moment):

    Benefic Proc: Changed to reset timer on ED. This would encourage freer usage of ED and reduce MP issues without changing the playstyle. People have already noted that LA is encouraged to be used earlier than shroud as it reduces enmity gained, not already held, and the MP issues currently are not that bad.

    Gravity applies slow. I've seen people saying heavy but what would that solve exactly? Heavy is only useful in solo situations and niche raid scenarios. I think with gravity - the devs are trying to create a middle aoe bomb between SCH/WHM (holy vs. dots) where Gravity is casted once or twice and then dots are applied, since Ast can't spend as long in cleric stance, which I believe is by design.

    Disable applies to 3 consecutive attacks, not just one.

    Cooldown on Synastry reduced to 60 secs. Timer reduced to 15s.

    Aspected Helios increased to 20 yards.

    I think Spread and Shuffle should both be given at lvl 40 and Astro needs a new ability: [cool name] - Diurnal Sect: Compiles the remaining potency of Aspected Helios healing over time effects on party members and heals each party member with the same potency (basically a WildFire healing effect). Nocturnal Sect: Doubles the remaining shield on all party members. Cooldown 90s.
    ---So basically you would be encouraged to keep aspected up on party members, say you just casted it - there's 500 potency worth of HoTs remaining to be ticked. This move when casted applies a 500 potency heal to all party members (or as little 50 potency when used at the wrong time).

    I also think Gravity should be level 46, Combust II moved to level 52.

    Another thing I've been thinking is that Lightspeed should reduce the GCD to 1.5 secs for the next 2 or 3 abilities (in addition to reducing cast time) - also similar to one of machinist's moves (Rapid Fire). I think this would be more useful than just the instant casts and wouldn't be OP.

    I can't really make suggestions on the cards but I'm fine with each individual card as it is now, but I do think it needs to be something like in a 2.5 minute window (6 cards) each card is drawn precisely once - i.e. the ordering of the cards is random (so you'll just rotate thru the 6 cards like Peach's forward smash in smash bros brawl).
    (3)
    Last edited by RajaVamberaux; 08-20-2015 at 05:36 AM.