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  1. #11
    Player
    Kleys's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Sen En'jian
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Phoenicia View Post
    -
    I wasn't paying attention to my DPS either, that's just how it turned out to be while I was trying to do what I had to do for my team. I'm just saying that if I had paid more attention to enmity and incoming damages, to my DoT, without doing any mistakes, I could've done a lot more. Your WAR/WAR setup was so squishy that your healers had no choice but to go full heal thus having an almost non-existent DPS, resulting in an overall DPS lower than a PLD/DRK setup, numbers show it quite well. So yeah, don't bring your e-penis here if you don't have anything to back it up, just face facts.

    Also I said on this very thread in my earlier post "DRK isn't even that hard to play" so why are you saying that I said the opposite?


    Anyway, basically you're saying: DRK = A Dark Copy/Pasted PLD Wannabe-WAR.
    Uh-uh. Well... Why even bother? You must be right.

    Btw Abyssal Drain with always 25% drain would be absolutely OP. DRK lack self-healing abilities, yes, but a GCD-Free-Enmity-AoE-Damaging-Heal? 10/10 Square Enix needs you.
    (0)

  2. #12
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kleys View Post
    Snip.
    How am "I" stroking my e-peen by linking a video I'm not even in?

    You said DRK does more DPS than WAR, I linked a video of a suboptimal setup with a WAR doing more DPS than your DRK with a worse weapon. That's all. I wasn't comparing group DPS. Had the group had a PLD MT, the healers would've done far more DPS, I agree. I'm not arguing that however.

    You didn't say DRK is hard to play literally, but you said "People don't know how to play DRK". Hence, my whole thing about DRK being not hard.

    I still think DRK is a reskinned PLD wannabe-WAR, yes. It is my opinion of the class I mained until this week.

    Abyssal Drain giving a 25% heal is no more OP than WAR getting healed 25% with Overpower (same potency with stronger buffs from Maim) and Steel Cyclone (twice as strong as Overpower). AD already still costs a high amounts of mana and breaks combos.
    (5)

  3. #13
    Player
    LordHousewife's Avatar
    Join Date
    Aug 2015
    Posts
    45
    Character
    Lord Housewife
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    1020 DPS? I smell a merged parse.

    Quote Originally Posted by Kleys View Post
    Btw Abyssal Drain with always 25% drain would be absolutely OP. DRK lack self-healing abilities, yes, but a GCD-Free-Enmity-AoE-Damaging-Heal? 10/10 Square Enix needs you.
    I am going to be blunt and say you have no idea what you are talking about at all. At a 25% drain rate, for this to hit as hard as a standard Non-DA Souleater, this would have to hit 9 enemies.

    Is the skill broken? No.

    Would it be better with this change? Yes.

    Is it still trash? Yes.
    (3)
    Last edited by LordHousewife; 08-10-2015 at 10:58 PM.

  4. #14
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ditto View Post
    Warriors do more AOE damage than Drk's, at no cost.

    You try to capitalize on your AOE damage as a Drk and you'll have no MP left for the next pull and wont be able to control AOE enmity anymore. Thats sort of.. worse than doing mediocre at best AOE damage.
    Salted Earth alone is a massive DPS boost for DRK at no additional cost. Unleash/Abyssal drain will be spammed often just for hate, and see extra AoE damage put out for DRK just because that's part of what it does. If you attempt to approach A2S as a single target fight you're going to have terrible hate, MP issues from lack of Blood Price returns, and terrible damage.
    Quote Originally Posted by Phoenicia View Post
    Congratulations, you used an ilv 200 weapon to pull 30 DPS lower than the WAR in my previous FC who used an ilv 190 weapon: Video here. I skipped to the end of the fight so you can see the parse.

    It's a first kill video and neither of the WARs was "trying" to max DPS.
    Looks like 23DPS lower to me, and over 350DPS higher than the second WAR. You’re right though. DRK is garbage only pulling 97.7% of the DPS an OT WAR pulled in an entire encounter.
    Quote Originally Posted by LordHousewife View Post
    The reason why it is used so often in A1S is due to the magical tank buster that DRK can effortlessly mitigate with DA Dark Mind + Shadowskin stacked with Delirium 100% of the time, guaranteed.
    That's a terrible reason to use it considering it's the weakest actual mitigation combo of all 3 tanks. The benefit of DRK over PLD is mainly in phase 1, before you see the tankbuster.


    Quote Originally Posted by LordHousewife View Post
    1020 DPS? I smell a merged parse.


    I am going to be blunt and say you have no idea what you are talking about at all. At a 25% drain rate, for this to hit as hard as a standard Non-DA Souleater, this would have to hit 9 enemies.
    Souleater is the closer on a three part combo. Hitting nine would allow you heal just as much in a single GCD, or three times as much in three GCDs. That would be a very significant heal without DA requirements.
    (0)

  5. #15
    Player
    LordHousewife's Avatar
    Join Date
    Aug 2015
    Posts
    45
    Character
    Lord Housewife
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Disc View Post
    Souleater is the closer on a three part combo. Hitting nine would allow you heal just as much in a single GCD, or three times as much in three GCDs. That would be a very significant heal without DA requirements.
    Yeah if you have 9 enemies it's really efficient. If you hit 3 in 3 GCDs you just spent more mana than you would have on DA Souleater and healed for less overall. I don't see the problem with it either because it's not significant enough to be considered broken.
    (1)
    Last edited by LordHousewife; 08-11-2015 at 01:00 AM.

  6. #16
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    tank preference is always subjective to your group's play style. my particular static plays better with a pld mt and interchangeable ot.
    (5)

  7. #17
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nomad-phx View Post
    tank preference is always subjective to your group's play style. my particular static plays better with a pld mt and interchangeable ot.
    Real talk. Better is an opinion. People act like their personal opinions are fact and situational contexts exit in vacuums and are correct 100% of the time. The player > the job.
    (5)

  8. #18
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kleys View Post
    snip.
    I'll give you two scenarios:

    Three mobs spawn together. But you are currently tanking some enemies already Do you:

    a. Unmend one by one to get aggro.
    b. Run up to them and use unleash a few times
    c. Use Abyssal Drain.

    If you chose c. Congratulations you just learned how to use your abilities as DRK. If you keep pigeon-holing skills into just one-use scenario uses then you will never realize the full potential of the tools that you have at your disposal. A skill can always be used in most situations you just have to be creative with it.
    (3)

  9. #19
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LordHousewife View Post
    Yeah if you have 9 enemies it's really efficient. If you hit 3 in 3 GCDs you just spent more mana than you would have on DA Souleater and healed for less overall. I don't see the problem with it either because it's not significant enough to be considered broken.
    If you used three Abyssal Drains in a row on three enemies you also did an average of 360 potency per GCD, a net gain of something like 280 potency for a total expense of 1148 more mp than you would lose with DA+Souleater. The MP cost of each GCD would be completely negated by a single round of Blood Price from those three mobs. That's basically a worst case scenario, the strength increases exponentially with each mob added to the pack. On a group pull you could go from 1000-full MP while doing significant AoE damage and basically giving yourself a free Cure every GCD.

    It's not a big deal because this sort of thing would never happen, but developers do have to consider these scenarios to maintain balance. Why would I ever bring a WAR or PLD to a dungeon if DRK is invincible while doing high AoE damage? Dark Arts is our limiter.
    (0)

  10. #20
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kleys View Post
    Because while Abyssal Drain deal slightly more damages for a slightly higher mana cost...

    ...Unleashed:
    - Doesn't consume your Dark Arts buff (that you'll most likely use for a Carve and Spit)
    - Doesn't break your combos, and this is your only GCD having this property.

    I've been wondering why people never mentioned that in any of these QQ-DRK-threads so I thought you guys just didn't know.
    This is extremely helpful in A2S, where DRK is -spoiler alert- (once again since A1S) the best tank.
    It comes down to most people not believing this to be enough to differentiate between the two skills. There are differences, but they're too subtle to feel like the choice is adding much to the gameplay.

    Would have been better if they just merged the benefits into a single skill, or to have done more to differentiate the two abilities.
    (1)

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