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  1. #1
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50

    Why not have AST deck customization like Triple Triad?

    Triple Triad allows you to make better decks as you play. Why not the same for AST? A big part of AST's draw is that it features the card system and ways to manipulate the odds. In a lot of cases, you just never get the card you need, so a lot of that potential goes wasted between getting a second (or the same) unfavorable card with Shuffle or having nothing better to do than play it or burn it via Royal Road.

    So how about deck customization? As you level up, I propose you unlock traits that allow you to build better decks. This would allow you to swap out unfavorable cards for other ones.

    Our star globes have 12 cards floating around them. For the purpose of this suggestion, let's say our deck has 12 cards in it. The chance of drawing any one type of card would be 2/12 (1/6). Let's say that with our job traits we can start swapping cards out. So we could remove one Spear and replace it with a Bole, meaning we have a 1/12 chance to draw the Spear and a 3/12 chance to replace the Bole. We could remove both Spears and make the Bole and Ewer each have a 3/12 chance to be drawn.

    I would propose that the max level trait would allow you to swap 4 cards out of your deck for others. You could weight these mostly evenly between other cards if you wanted or go all in to get more predictable results. Some feasible decks under this max level job trait would be:

    DPS deck, perfect for quick dungeon runs:
    Balance: 4
    Bole: 0
    Arrow: 4
    Spear: 0
    Ewer: 2
    Spire: 2


    Tankbuster Deck, for when the Hulkbuster isn't enough:
    Balance: 1
    Bole: 6
    Arrow: 1
    Spear: 0
    Ewer: 2
    Spire: 2


    Balanced deck with no Spear, weight what you want to prioritize:
    Balance: 3
    Bole: 1
    Arrow: 3
    Spear: 0
    Ewer: 1
    Spire: 4


    The "we have no magic DPS and a WAR tank" deck:
    Balance: 4
    Bole: 1
    Arrow: 3
    Spear: 0
    Ewer: 0
    Spire: 4


    Essentially, you could create multiple pre-made decks for the type of content you want to run. This would better enable the AST to support various party compositions in various fights. As you might guess, I'm not a big fan of Spear; it's useful in some situations, but you won't find yourself readily drawing it *exactly* when you need it.

    As far as slotting cards ahead of time would work out, this is not a new mechanic. Final Fantasy XI did this with blue mage spells, and EverQuest did this with basically all the casters. I am just merely proposing having multiple decks like the Triple Triad system that you can swap between before (but not during) combat.
    (8)
    Last edited by NovaLevossida; 08-08-2015 at 11:36 PM.

  2. #2
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Interesting.
    Royal road would also be more more Dynamic...
    (0)

  3. #3
    Player
    liljramos88's Avatar
    Join Date
    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60
    I love the idea of customizing your deck. We could even go as far to add more cards would love to see some debuff cards
    (0)

  4. #4
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by liljramos88 View Post
    We could even go as far to add more cards would love to see some debuff cards
    There is a thread here:

    http://forum.square-enix.com/ffxiv/t...e-Card-Effects

    Suggesting that you could play cards on an enemy for a debuff instead of a buff. I would also support that idea or even some debuff cards on their own that you had to make decisions between. In combination with a deck customization system, it would allow for some real decision making for what you bring into different content.
    (0)
    Last edited by NovaLevossida; 08-08-2015 at 11:37 PM.

  5. #5
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Look how many decks have the Spear card, 0. Look how useful it is.
    (0)

  6. #6
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AlphaSonic View Post
    Look how many decks have the Spear card, 0. Look how useful it is.
    I could see a use for it with a pre-made group in a setup where you set it as your card to Hold so it would be ready for opening or burst phases where people are going to blow all their cooldowns and...

    Yeah. I just really never want to draw that card randomly. :/
    (0)

  7. #7
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I'm not saying i don't like the idea, I like it a lot. But we need first to rebalance the cards.
    (1)

  8. #8
    Player
    YuiSasaki's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    187
    Character
    Yui Sasaki
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Really great idea! Would open the way for more cards with additional buffs for more variety. But as stated above, a rebalanced card system would be the first thing that needs to be done.
    (0)
    Last edited by YuiSasaki; 08-09-2015 at 12:58 AM.

  9. #9
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    THIS!
    YES!
    Can't stand this terrific RGN system >_<
    (0)

  10. #10
    Player
    SwordswornFox's Avatar
    Join Date
    Jun 2015
    Posts
    124
    Character
    Khudaj'a Surenhai
    World
    Siren
    Main Class
    Gunbreaker Lv 80
    Sure but I'd limit how many copies of an individual card you could have to 4. Stacking too many of one card type in the deck seems to go against design. With 4 of a type you can definitely claim fate influence without ' cheating' for lack of a better term.
    (1)

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