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Thread: Ideas: PVP

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  1. #1
    Player
    TheX's Avatar
    Join Date
    Jul 2015
    Posts
    15
    Character
    Xii Xii
    World
    Zalera
    Main Class
    Ninja Lv 70

    Ideas: PVP

    I have a few ideas for PVP. Ideas that i think will help the PVP community

    Gear:
    Add in more gear with the item level cap raise, I know the morale does that, for example 180 gear, full set, will get bumped up to around 210 with the moral stat bonus it has.

    make "Relic" Gear/weapons for PVP:
    for example, make a set gear and weapon to were we can level it up like we do with Relic weapons. for how to level those up, instead of making PVP quests for it, make them upgrade-able through wolf marks or getting a certain amount of kills with that gear piece or weapon equipped.

    Stat/Bonuses for Relic PVP gear/weapons:
    Have a set bonus of PVP damage reduction from players and PVP damage dealt to players.

    in all, to just give PVP gear a bit more of an advantage over PVE/raid gear.
    (3)
    Last edited by TheX; 11-17-2015 at 02:17 AM.

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    They need to remove the restrictions placed on the Morale stat in Frontlines.The PvP gear secondary stat bonuses are still better than equivalent PvE gear, but it's garbage that Rank 50 players don't get a distinct advantage that they earned by climbing in ranks. People should see a dude decked out in a rank 50 set and know, just by looking, that he/she is a serious PvP'er and fear them. This stupid "all's fair" thing we have going on right now is not right. It does not fit in a competitive game mode.

    PvP relic gear is a cool idea. I would totally do the grind for a PvP relic set....but i'm not sure if it would actually be useful. The main utility of the original relic weapons was custom stats. Doing the same for PvP would be nice, only... the custom stats we'd all put onto our weapons would likely be the same as the ones that SE puts on the stock weapons. Unlike PvE, PvP gear doesn't tend to waste perfectly good stat spots on stats we don't want/need. It's the one good thing about PvP gear. Any PvP relic sets would definitely need some kind of bonus, otherwise it would just be a hard grind for vanity.
    (1)

  3. #3
    Player
    Redfame's Avatar
    Join Date
    Jun 2014
    Posts
    263
    Character
    Xean Faryn
    World
    Shiva
    Main Class
    Black Mage Lv 90
    - Wan't 10vs10 "catch the flag", 2 teams have to catch enemys flag and bring it in your base.
    - 5 vs 5 or 10 vs 10 map for only win by kills.
    - 15 vs 15 win by nods, 3 nod's on the map and kills do not count, maybe a monster for extra points to split a hard def team at nod.
    - a big map for 30 vs 30 like ALTERAC VALLEY (in Wow) and same points system, rly nice
    (1)

  4. #4
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Redfame View Post
    - Wan't 10vs10 "catch the flag", 2 teams have to catch enemys flag and bring it in your base.
    That sounds like it would be a fun game mode. I'm not sure how it would work with a job class like Ninja in the game, but that just makes it all the more fun.

    In addition to this, instead of just a simple kill for victory game mode, I'd like to see a siege game mode like they originally promised. This would be a game mode where one team defends a fort or castle, maybe has cannons or w/e, but no respawns, and the attackers get a limited number of respawns but have to try to get within the fort and secure an objective within a time limit. Put Seize, Seige, and Capture the Flag no a roulette and we'd be good go...

    Of coruse... they'd have to remove GC restrictions for things like this to work... So... keep dreaming, I guess =/
    (1)

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