Results -9 to 0 of 80

Threaded View

  1. #1
    Player
    Fahad's Avatar
    Join Date
    Aug 2014
    Posts
    79
    Character
    Juri Galamayo
    World
    Raiden
    Main Class
    Archer Lv 70

    Loot system suggestions, thoughts, and your opinion!

    Hello All..,
    I have been thinking about the loot system and how can it be enhanced. I still think the current one is very fair and works fine. Also I like the new "Loot Rule" feature we had in 3.0.
    I have some ideas for what might be a more useful system for FFXIV, since FFXIV allow you to play any class and any job in one character, these suggestions comes in favor for those leveling multiple classes/jobs.

    The current system as follows:
    Primary--->NEED conditions: Item's class/job must match current player's Class/Job
    Secondary--->GREED conditions: anything else
    PASS

    What I have in mind is some suggestions that I would love to hear your thoughts about.

    SUGGESTION 1: This one is easiest to apply in my opinion and less complex.
    Primary--->NEED conditions: Item's class/job must match current player's class/job AND required level to use the item must be no more than 5 levels below current level.
    Secondary--->GREEDconditions: anything else
    PASS
    this way, the system reduces NEED abuse and give others a higher chance at the item.
    E.X: level 35 PGL CANNOT NEED on PGL items level 29 and below.

    SUGGESTION 2: this one is similar to suggestion 1 but with a little twist but I believe it is fair.
    Primary--->NEEDconditions: Item's required level must be equal or 1,2,3,4, or 5 levels higher than your current class or alternative class's level.
    Secondary--->GREEDconditions: anything else
    PASS
    with this system, people can level their classes/jobs simultaneously with good chance at items.
    E.X : CNJ item level 25 dropped, then player with current class ARC who have level 20 CNJ can roll need on the item.

    SUGGESTION 3: this one is kind of a mix between suggestion 1 and 2.
    Primary---->NEEDconditions: Item's class/job must match current player's class/job
    Secondary---->Alt NEEDconditions: Item's class/job must match alt's class/job AND be equal or 1,2,3,4, or 5 levels higher than alt class/job.
    Tertiary--->GREEDconditions: anything else
    PASS

    So, any thoughts? is there something I overlooked? got something else in mind?
    (0)
    Last edited by Fahad; 08-03-2015 at 10:32 PM.