When it comes to explaining mechanics for fights, I tend to keep my explanations in line with how tricky a fight is (basically speaking, the more likely I think a newbie is to die to something, the more in-depth I'll get about it)
When it comes to explaining mechanics for fights, I tend to keep my explanations in line with how tricky a fight is (basically speaking, the more likely I think a newbie is to die to something, the more in-depth I'll get about it)
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