


			
			
				If the party can handle more enemies on the tank, then the other members should tell him that he can try to pull more enemies.You missed the point of what they were saying. They weren't saying for the dps to go ahead and pull, they were talking about how if the other 3 people can handle more pulls, the tank should go for it, rather than the tank deciding they're in charge of everything. If you had a tank who was set to walking and didn't pull with shield lob/tomahawk, while only doing 1 group at a time, wouldn't you tell them to pull more and not to walk?
If a DPS pull, then you have not more enemies on the tank, but more enemies on the DPS and this result into more enemies on the healer.


			
			
				I miss the old days where you had to type "LFG" in chat and form the party yourself from scratch. If anyone were *sshats they'd be known for it right away and other players simply wouldn't group up with them anymore. You actually had to put in some humane effort. Do I dislike the duty finder? Not at all, it works. But the old days, man... *sigh*
Also, thumbsup to OP for helping the new guy. Keep it up brah.
That combined with server communities where if you acted like an ass you didn't even find a group anymore.I miss the old days where you had to type "LFG" in chat and form the party yourself from scratch. If anyone were *sshats they'd be known for it right away and other players simply wouldn't group up with them anymore. You actually had to put in some humane effort. Do I dislike the duty finder? Not at all, it works. But the old days, man... *sigh*
Also, thumbsup to OP for helping the new guy. Keep it up brah.
Sadly we are in the age of in game systems finding groups for you.


			
			
				This is one reason why I shy away from tanking dungeons. On another note, as a healer, I stick with the tank. If the DPS pull a boss, I don't run in without the tank. I dislike having those burdens, so I decided to just keep playing as my NIN.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}


			
			
				Maybe I'm just a huge jerk, but if I'm tanking and someone else pulls a mob I do not engage at all.
If they're so impatient they want to screw things up by pulling, then they can enjoy the extra time taken to die and return and do it right. If they think we're saving a few seconds by running straight into mobs then they can wait back in the queue for another tank that will put up with them.
I usually dps and I admit that I sometimes while running a dungeon and I KNOW we are all geared and we all know the dungeon, I would go and pull mobs from ahead areas and add to the pile if 2-3 mobs left from the previous pull. sometimes everyone appreciate it and take it professionally, tank cast hate, healer heal, and next area etc...sometimes Tank will get angry even if it didn't cause anything negative, and reaction differ from saying: "hey stop doing that" to leaving me to die or sometime healer will leave me to die, in this case I just blame myself for doing something that is not my role. Like i think "huh guess they are not kewl" and just stick to my job for the rest of the fight. guess it all comes down to different players with different styles, and it's our job to respect them.
If I was a tank and a dps was doing same thing I was doing, personally if it gives me no harm ill just play along, unless it was really effecting me negatively (dmg, losing hate ...etc) then ill tell them not to.
but in case of a new player is here and need explaining, I say THAT player have the right to enjoy every bit of the dungeon from explaining tactics to viewing cutscenes, he/she paid for the game same as all of us, they deserve to get the full experience out of it.

			
			
				This is going to be unpopular but...The point is that one or two players shouldn't advance until the entire group is ready to go. Sometimes you need to wait a sec for the healer or the tank to 'fully charge' again or whatever before leaping into the next fight. It only takes a few seconds and a good group of good players will make sure everyone's ready before going on. It only takes a few seconds.




			
			
				Most bosses in a dungeon can be explained within the time it takes to auto run into them.
It's almost always a "do x when the boss does y" mechanic. If not, it's often similar.
Even without any explanations, most things are very obvious. Get out of colours. Touch things when they appear.
http://king.canadane.com
IMO the kick was the response for "Hey, if you guys don't want me to tank, just say so :P"...So after the second boss I say "Hey, if you guys don't want me to tank, just say so :P" and we move on. Then on the last boss, they pull the same thing, I just keep standing outside and the 1st timer as well, let them tank if they want so badly I'm thinking. In the meantime I'm explaining the few things to the 1st-timer and then BOOM, I'm kicked from party...
Btw, how the new players communicated with you after this content?

			
			
				"The world is such a funnier place upside down! ^_^"
Proud leader of the Word of Love Free Company: http://www.wordoflove.enjin.com/
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