


Chalk this up to their self-imposed UI limitations. I've yet to see them introduce a new resource system, for example, because it seems that to them every job has to have only TP and MP.The only real thing I see that urks me.. is that they seem to have made a reliance on using the same concepts over and over. If you're not managing stacks, you're managing a short timer buff all day long and they made the entirety of gameplay revolve around it. While I don't dislike this for an occasional class here or there it seems really fucking generic and tedious when they apply it to ALL of them. If you're a caster your thing is stacks. If you're a melee dps it's a buff refresh, or stacks. If you're ranged dps it's wtever they do I'm not even getting into it. Tanks get the same garbage but a different idea. It's almost like they didn't try, they found one or two ideas and just blanketed everything with it.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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