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  1. #1
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    The only real thing I see that urks me.. is that they seem to have made a reliance on using the same concepts over and over. If you're not managing stacks, you're managing a short timer buff all day long and they made the entirety of gameplay revolve around it. While I don't dislike this for an occasional class here or there it seems really fucking generic and tedious when they apply it to ALL of them. If you're a caster your thing is stacks. If you're a melee dps it's a buff refresh, or stacks. If you're ranged dps it's wtever they do I'm not even getting into it. Tanks get the same garbage but a different idea. It's almost like they didn't try, they found one or two ideas and just blanketed everything with it.

    That's my only complaint. The rest of the OP's post is subject to speculation and/or opinion.
    (2)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Havenae View Post
    The only real thing I see that urks me.. is that they seem to have made a reliance on using the same concepts over and over. If you're not managing stacks, you're managing a short timer buff all day long and they made the entirety of gameplay revolve around it. While I don't dislike this for an occasional class here or there it seems really fucking generic and tedious when they apply it to ALL of them. If you're a caster your thing is stacks. If you're a melee dps it's a buff refresh, or stacks. If you're ranged dps it's wtever they do I'm not even getting into it. Tanks get the same garbage but a different idea. It's almost like they didn't try, they found one or two ideas and just blanketed everything with it.
    Chalk this up to their self-imposed UI limitations. I've yet to see them introduce a new resource system, for example, because it seems that to them every job has to have only TP and MP.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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