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  1. #1
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    GW did it better than GW2. Anyways skill bloat is at the verge of being a problem for the PS3/4 crowd (even pc it is at the edge of being too much ie drg is about 3-4 hotbars). Beyond the bloat, which should get looked at before or during next expansion, the jobs got a whole lot more fun to play at level 60 over 50. Might be just me, but I like the added systems most jobs got. I guess some people like mind numbing easy jobs, idk, matters the person.
    (1)

  2. #2
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by justinjarjar View Post
    GW did it better than GW2. Anyways skill bloat is at the verge of being a problem for the PS3/4 crowd (even pc it is at the edge of being too much ie drg is about 3-4 hotbars). Beyond the bloat, which should get looked at before or during next expansion, the jobs got a whole lot more fun to play at level 60 over 50. Might be just me, but I like the added systems most jobs got. I guess some people like mind numbing easy jobs, idk, matters the person.
    It's not that I prefer "mind numbing easy jobs" I just prefer rotations be fluid and simplistic and the ENCOUNTERS to be harder. I mentioned on Gen Discussion somewhere that this one thing WoW does very well and is the only thing it still does decently. When the actual combat plays easily you can make bosses do all sorts of insane things and not in a set pattern either. I would much rather watch bosses than timers.
    (3)

  3. #3
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Ayuhra View Post
    It's not that I prefer "mind numbing easy jobs" I just prefer rotations be fluid and simplistic and the ENCOUNTERS to be harder. I mentioned on Gen Discussion somewhere that this one thing WoW does very well and is the only thing it still does decently. When the actual combat plays easily you can make bosses do all sorts of insane things and not in a set pattern either. I would much rather watch bosses than timers.
    You would be right if wow's boss actually did anything crazy. wow raiding consist of one main mechanic which can be handled by one/two person, The rest being dont stand in the evil circles
    (1)

  4. #4
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Not all the bosses are nuts but some are. I haven't seen anything in FFXIV that compares to, say, Yogg-Saron, the Lich King, Hellscream or even Blackhand. I'm not saying I want FFXIV to be WoW, of course... WoW has good (sometimes excellent) gameplay backed by awful, awful, content (if any content). That's not at all what I want to see for FFXIV but Yoshi P says he draws inspiration from WoW. WoW's approach to encounter design is its best feature and currently its one remaining GOOD feature.

    (No seriously don't make FFXIV a WoW clone that game is a sad, sad mess)

    I admit some of this stems from selfishness. More dynamic bosses might mean more spectacle. WoW bosses have some great spectacle moments like falling through the floor on Blackhand or Yogg-Saron's Braincase or flying on Alysrazor... Even Madness of Deathwing was a spectacle though it was not a very good or interesting fight otherwise. If any franchise could knock it out of the park in terms of spectacle moments or being generally outrageous it's Final Fantasy. You know, the series that brought us, amongst other things, insanity like Lady Yunalesca, Kefka, and honestly others too numerous to list (Omega, Ultima, Yiazmat, Sephiroth...)

    Primal battles can be intriguing but apparently we are moving away from them? Don't quote me on that
    (3)
    Last edited by Ayuhra; 08-11-2015 at 03:38 PM.

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