Examples of button bloat:

1. Basic enmity rotation for tanks. I understand there is -some- decision making there, but imo cycling through 9 skills is about as bad as pressing one button 9 times. Set rotations are just not exactly that fun for me.

2. Combo system in general. Aside from MCH which has some randomness and skill involved (such as holding onto cleaner shot, etc), all melee combos could stand to be one button. I know that wouldn't work for positionals...but 9 buttons for monks could easily become 3 buttons, one for each of the combos (you press it 3 times).

3. All of the Deliverance abilities for WAR. Seriously, why this isn't a toggle between IB/FC, SC/Deci, is beyond me.

4. Ruin III/Ruin I for SMN. Now, there are some cases where you would use Ruin III outside DWT, so I don't mind this. However, during DWT there is no reason for Ruin I to exist.

The biggest way they can solve button bloat however is to make macros actually work.

Allow macros to actually queue.

Use a system like WoW's

/cast [harm, @mouseover] [harm, @target] [harm, @targettarget] Bio II

would be much, much better than our current

/ac Bio II <mo>
/ac Bio II <t>
/ac Bio II <tt>

which can't be macroed, which also casts all 3 in sequence, instead of the smart thing which is actually check with conditions for valid target before casting.

Also, something like

/cast [stance:1] Inner Beast; [stance:2] Fell Cleave

OMG removes button bloat.

Similarly, would make healer macros actually usable for mo/t/tt, instead of unqueueable and always that slight chance of accidentally healing yourself instead of mouseover...the horror.

This is clunkiness.