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  1. #11
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Linadae View Post
    You make the bosses harder, not the classes. Making the classes harder is just bad design in my book. Bad enough we have to fight the boss and our own latency, now we're being forced to fight with the class design too? I'm sorry but that's not hard, that's frustrating.
    Quote Originally Posted by seraseth View Post
    And meanwhile everyone is complaining about the trainwreck parties and the 'bad' dps, so the small % of super elite players with the twitch skills and perfect memory can be acknowledged as superior? I agree with Linadae, that's bad design. The average player (who's actually trying) should be able to hit 85% without hours of research and practice and memorization just to play a game. The players who have that extra skill or effort, still show, but no one has a miserable time of it.

    Aside from party perspective, it's also a matter of not always wanting to be 'challenged' every minute of game play. Put the challenge in the content, not the class, then the player gets to decide when and how much they want to be challenged, not have it forced down their throat permanently.
    The problem for me is; unless it's cutting edge progression, I'm now super bored, because my class is boring. This is essentially what it was like in WoW. Bosses were great, but class design was meh. So if I wasn't doing prog, I could mindlessly do my simple rotation and just literally talk useless words over TS to entertain myself until it was time for the good stuff. So it's the inverse of your problem really. I deserve to be having fun too no?

    It seems to be a choice about which direction Square wants to take the game. Cater to the more 'dedicated(?)' player-base or the more 'casual' one. Neither good nor bad design, merely a targeting of demographic as the solution to both our problems are mutually exclusive.

    Additionally, 'average' players already do about the number you quoted (85%?). Hell if a DRG really wanted, they could do the 2.0 rotation to about a 70-80% effectiveness of a 3.0 DRG. So you still have that option to 'relax' without simplifying the class and gating the fun behind static runs.

    Just my 2cents.
    (3)
    Last edited by RapBreon; 08-10-2015 at 04:49 PM.

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