Quote Originally Posted by Eecka View Post
Say what now? DRG is like the only job that has any sort of real animation locks, and playing around the animations is both part of the gameplay, and incredibly easy.
Its incredibly obnoxious to have to space out your cooldowns for no reason.

Every class has to "try to fit 2 ogcd into one gcd" so every class deals with animation locks.

It is a clunky feeling to have to wait for the animation. I want the game to work as fast as I push buttons, simple as that. Aka, how it works in every other game.

This has nothing to do with "ease". This isn't really about how hard a class is to play or not. This is about it simply not being fun for some people, because of the decisions made regarding how fitting these abilities in works.

Also: the macro system in this game is extremely primitive and incredibly terrible.