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  1. #1
    Player
    Eecka's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Eecka Grande
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Linadae View Post
    You make the bosses harder, not the classes. Making the classes harder is just bad design in my book. Bad enough we have to fight the boss and our own latency, now we're being forced to fight with the class design too? I'm sorry but that's not hard, that's frustrating.
    No, not making the classes harder is bad design. RPG combat is always easy at lvl 1 and complex at level cap, because more abilities = more options = more chances to screw up.

    Quote Originally Posted by pandabearcat View Post
    My biggest complaint is animation locks. I get it, the animations in this game ARE gorgeous, without saying.
    Say what now? DRG is like the only job that has any sort of real animation locks, and playing around the animations is both part of the gameplay, and incredibly easy.
    (6)

  2. #2
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Eecka View Post
    Say what now? DRG is like the only job that has any sort of real animation locks, and playing around the animations is both part of the gameplay, and incredibly easy.
    Its incredibly obnoxious to have to space out your cooldowns for no reason.

    Every class has to "try to fit 2 ogcd into one gcd" so every class deals with animation locks.

    It is a clunky feeling to have to wait for the animation. I want the game to work as fast as I push buttons, simple as that. Aka, how it works in every other game.

    This has nothing to do with "ease". This isn't really about how hard a class is to play or not. This is about it simply not being fun for some people, because of the decisions made regarding how fitting these abilities in works.

    Also: the macro system in this game is extremely primitive and incredibly terrible.
    (4)

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