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  1. #11
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Linadae View Post
    You make the bosses harder, not the classes. Making the classes harder is just bad design in my book. Bad enough we have to fight the boss and our own latency, now we're being forced to fight with the class design too? I'm sorry but that's not hard, that's frustrating.
    Good news...both are harder. More DPS checks that can cause a wipe because people have bad rotations, and now brand new stuff thrown in the mix to separate the good from the horrible. This really shows during the EX fights, where one DPS not knowing a rotation will prevent you from even getting to the final phase. Yoshi-P really wasn't joking when he said the training wheels were off for Heavensward.
    (6)

  2. #12
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    My biggest complaint is animation locks. I get it, the animations in this game ARE gorgeous, without saying.

    But...gameplay trumps graphics.

    Obviously being able to do every ogcd immediately is a huge problem...which means that most damaging attacks should be gcd.

    But that means GCD should be shorter, say...1.5 seconds? =)

    Oh ... have I described every other wow clone? How silly of me...
    (0)

  3. #13
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Complexity for the sake of complexity is the theme of the expansion. I didn't really care for changes to most of the DPS jobs.

    DRG: Random positionals and annoying timer upkeep.

    MNK: Carpal tunnel abilities.

    BLM: Annoying timer upkeep *just* to cast your highest tier elemental spells which you didn't have to do in 2.x.

    MCH: RNG, RNG, RNG...

    BRD: Gave it the same cast time ability as MCH, killing part of its identity as a mobile DPS.

    I think NIN got a nice change overall but it still has the mudra lag, so that's no good. SMN genuinely got an honestly good buff, giving it something to do in the back half of every minute when aetherflow stacks would have been previously spent. The rest of the jobs outside of NIN and SMN just don't feel as good as they did in 2.x.
    (7)

  4. #14
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Linadae View Post
    Agreed on just about all of your points, though your point about casters failing their cast if the monster moves can be fixed in the character customization screen. Go to control settings -> Target then make sure you have Automatically face target when using action clicked. Anytime you cast, you'll spin around automatically without interrupting your cast.
    I had auto lock-on for a very long time since 2.0 until 2.5, but there's only one problem though. It doesn't always work. Feels like where you are actually facing server side as opposed to client side is the cause for its failures. I do know that the failures happen mostly at close range.

    Also I hotkeyed my lock onto F for quick lock-ons. Cause the auto lock-on can be (and has been) killer in evading AoEs, especially as a tank. xD
    (0)
    Last edited by RiisWolf; 08-10-2015 at 07:59 AM.

  5. #15
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I find the DRG RNG fun and not "obnixious". Basically, every classes in 2.0 was easy to play, DRG notably which after 2.45 became quite braindead in the rotation. We could complain that BotD is a Greased Lightning-like, but I find it fun too. And positionnals are a good thing, otherwise you'll just be standing still in melee, and that's boring.

    Basically the developpers wanted the classes to not be "press buttons in a certain order to win" like 2.45 DRG, so they gave them something to up their DPS and to care about. And that's a good thing. If you can't focus on both the mechanics and what your doing, you're not ready to do endgame content.
    (8)

  6. #16
    Player
    Ryzue's Avatar
    Join Date
    Nov 2014
    Posts
    8
    Character
    Ryzue Ikari
    World
    Adamantoise
    Main Class
    Ninja Lv 60
    Quote Originally Posted by NovaLevossida View Post
    The rest of the jobs outside of NIN and SMN just don't feel as good as they did in 2.x.
    NIN did not get a nice change imo. Mudra lag still exists which hurts your dps (I gave up on SE trying to do something about it so meh) Lvl 50 was smooth and nothing would ever fall off and AE was a godsend. Now its like pulling teeth to even get the chance to use AE or keeping a dot or DE from falling off. AC is a great skill but SE poorly implemented it as a combo skill poorly. SS on ninja gear for HW is overloaded on 190 gear so you run out of tp extremely fast, and NIN aoes are laughably weak. Duality doesn't crit with the only skill you really use it for AE which you rarely use cause you need to keep DE up on mobs, so your strongest Single-target combo from ninja you rarely use and when you do use it, you use it with duality which wont crit... ever DWAD is good but its got a 90 second cooldown. as a ilvl 190 NIN, no it doesnt feel good like it did in 2.x
    (4)

  7. #17
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ryzue View Post
    NIN did not get a nice change imo. Mudra lag still exists which hurts your dps (I gave up on SE trying to do something about it so meh) Lvl 50 was smooth and nothing would ever fall off and AE was a godsend. Now its like pulling teeth to even get the chance to use AE or keeping a dot or DE from falling off. AC is a great skill but SE poorly implemented it as a combo skill poorly. SS on ninja gear for HW is overloaded on 190 gear so you run out of tp extremely fast, and NIN aoes are laughably weak. Duality doesn't crit with the only skill you really use it for AE which you rarely use cause you need to keep DE up on mobs, so your strongest Single-target combo from ninja you rarely use and when you do use it, you use it with duality which wont crit... ever DWAD is good but its got a 90 second cooldown. as a ilvl 190 NIN, no it doesnt feel good like it did in 2.x
    Compared to what others got, yes, that was a nice change. Didn't say it was a great one, but it at least didn't hurt NIN too much, eased up the mudra recast, and you only have to move for a positional once every 40 seconds or so. As far as managing uptime on debuffs / buffs and fitting in OGCDs, I don't have any issue with that on my 60 NIN. I just prefer playing SMN to it because they never fixed the mudra lag and I'm really sick of that.
    (1)

  8. #18
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by seraseth View Post
    Snip
    You're making it sound a lot more complicated than it really is.
    SE are just bad at preparing their players for challenging content, dungeons are easy. Classes were stupidly simple. Hard mode trials might aswell not even be a thing. As soon as these players face anything slightly challenging they don't know what to do and instantly go cry about it because there is no middle between easy and hard.
    No class in heavensward is hard to play and you don't need to be a super elite players with twitch skills and perfect memory to pull good damage/heal

    The last thing i want is classes to play like arm warrior in world of warcraft because their playerbase don't know how to multitask during raid
    (4)
    Last edited by hallena; 08-10-2015 at 08:10 AM.

  9. #19
    Player
    Ryzue's Avatar
    Join Date
    Nov 2014
    Posts
    8
    Character
    Ryzue Ikari
    World
    Adamantoise
    Main Class
    Ninja Lv 60
    the SS on my nin makes it that fuma even eats at your GCD on bad days where the mudra lag is real. And AC is a really nice skill i love it but with it comboing off of SE>>GS it makes it difficult at times to keep DE, SF, or Mutilate from falling off. Idk i feel they should have combo'd AC off of SF to make things easier. But I agree that SE needs to fix the mudra lag but sadly, i dont see that happening. But yeah i feel ya, been trying to level my MNK and DRK up. Wanted to try smn but i like my SCH more, may give it a shot though.
    (2)

  10. #20
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by RiisWolf View Post
    How all of the melee DPS are forced to do positionals because it's required to be optimal for their attacks rather than simply because you live long when your not in front of the boss?
    "The Seeing Wings"
    (2)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

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